whip Flashcards
(42 cards)
1 reciever
cover 3 (texas)
2 recievers
Attatched- (bronco)
Detetched- (Blue)
Bronco Call
is made when a whip/ safety want to play straight man because of the recievers alignment( wing/ statcked/ spread)
3
- Be lined up with only one reciever
- Flat/ wheel (run towards sideline on a straight path, cover the reciever)
Roll
- Be lined up with 2 receivers
- Seam (run back a few yards and cover the backfield)
- Call Texas or Blue
3 soft
- 2 receivers and a TE
- cover the #2 man, vertical and out, 5 yards deep
3x1 Backer Adjustment
- Whip 3x3 off tackle (overlap in ZR)
- runs to the side of the field to cover the receiver
3 walk
- walk out on #1, jam flat
- stop the reciever, by jaming him and running with him, run a flat/ wheel (run towards the sideline on a straight path, cover the receiver)
Orange (2x1)
- Blitz (run around the o-line and sack the QB
Orange (2x2)
- Follow the reciever on the inside 1 on 1 situation
Orange (3x1)
Covers the main field, corner covers deep field
Catching
- used with orange
- align is 5 yds from receiver, inside shade
- DO NOT backpedal, buzz your feet
- Let receiver come to you, stay lateral if he darts in/ out
- Read waist, JAM receiver and CONTROL him
- Once you control him, LOOK into OB to read run/pass
- Run- chuck receiver, make the play
- Pass- play hard M/M and stay inside receiver
- BANJO receivers if they are stacked or with 5 yds of each other
BANJO
banjo receivers if they are stacked within 5 yds of each other (
Bunch
play 5 yds off #2/ #3 recievers and pattern read. corner play receiver releasing out, Hero play receiver breaking in. DO NOT DROP
triple stack
play 5 yds off #2 reciever. play #2/ #3 releasing in
2
- Jam/ Flat
- Whip always walks out to the RIGHT
- one on one with reciever
Blue
align 10 yds off #2 (no farther out than the hash) and play #2 M/M unless the #1 receiver comes up to him
3 robber (wing t 2x1 coverage)
- flat/ wheel run towards the sideline on a straight path, cover the receiver)
Nickel
Tackle is removed from game, an extra free safety is inserted into game
-whip is always right, with the extra free safety
Nickel (2 RB)
pickle (pinch)
Nickel (1 TE)
Ralph or Louie (slant)
Nickel (0 TE)
Jet
Nickel (2 TE)
Ralph or Louie to receivers/ field/ left
Nickel (2x1) BLUE
- Blue
- blitz’s the QB