06 - Spatial Augmented Reality and Tangible User Interfaces Flashcards

(35 cards)

1
Q

Was ist Spatial Augmented Reality?

A

● Information is displayed on physical objects

 Actual objects or real world surfaces are used as display area

 “In Spatially Augmented Reality (SAR), the user’s physical environment is augmented with images that are integrated directly in the user’s environment, not simply in their visual field“

 Reinhold Behringer, Gudrun Klinker, David Mizell

● User is separated from the display

 Scales up to a large number of users and allows for co-located interaction

 Provides passive haptics sensation

 Can avoid encumbering the user

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2
Q

Was ist die generelle Idee von Spatial Augmented Reality?

A

 Calibration of display configuration using a video camera

 Rendering perfomed using texture mapping hardware

 Pair-wise registration and blending of projection overlaps

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3
Q

Was sind Vorteile von Spatial Augmented Reality?

A

 Display surfaces may not be flat walls

 Projection axis does not have to be orthogonal to displays

 Flexible projection configuration

 Projector’s intrinsic or extrinsic parameters not needed

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4
Q

Was ist das Luminous Room Konzept?

A

 Projector-camera system

 Captures user interaction and displays the result

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5
Q

Welche Probleme bestehen bei projektorbasierten Projektionen?

A
  • Consistent occlusion

 Consistent illumination

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6
Q

Welche Probleme gibt es bei der Projektor und multi projektor Kalibrierung?

A

 Geometric correction can be performed

 Colour correction can be performed

 Intensity correction can be performed

 Display on arbitrary surfaces should be possible

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7
Q

Wie sieht die Evolution von spatially continuous workspaces aus?

A

 a) individual tasks with performed with a portable computer

 b) table used as extension

 c) pre-installed displays (table and wall) serve as shared workspace

 I/O from portable computer is used with other workspaces (InfoTable and InfoWall) as well

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8
Q

Wie funktioniert das verschieben von spatial virtuellen Objekten?

A

 (a) picking of virtual object with mouse cursor

 (b) when cursor reaches edge of display virtual object is migrated to other display

 (c) virtual object can be dragged to next display

 (d) virtual object can be dropped on a physical object

 in an object database a link between virtual and real object is established

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9
Q

Was ist ein anchored Cursor in der spatial AR?

A

 Link between data on portable computer and data on InfoWall or InfoTable indicates interaction for other participants

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10
Q

Was ist eine Object aura in der spatial AR?

A

 Area around a physical object

 Data can be attached to registered and recognised physical objects

 To bind these objects the virtual object has to enter the aura of a physical object

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11
Q

Wie kann ein Augmented Surface aufgebaut sein?

A

 Communication between devices via wireless LAN

 Projection on InfoTable and InfoWall

 Identification of physical objects and portable computers via optical markers and cameras

 Aura can be displayed to provide feedback on registration

 Additional ceiling mounted moving camera used to increase resolution (Desksat)

 Smaller area to cover focus set on desk objects

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12
Q

Wie funktioniert Projection Mapping in der Spatial AR?

A

● Outside installations often used for advertisement or art projects

● Complex calibrations corrections with help of projectorcamera (ProCam) systems used

● Approach of projector – camera systems

 Project structured light (e.g. Grey Code) on desired display surface

 Record the projected pattern displayed on the surface

 Compare original data with projected data and determine offsets in geometry colour and brightness

 Based on this data generate a distortion pattern in order to pre-distort image to be projected in a way, that the distortion through the environment is corrected

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13
Q

Was ist die AR Sandbox?

A

 Consists of Kinect, projector, sandbox

 Generation of real-time topography data with the Kinect depth sensor

 Depth images are captured at 30FPS

 Delay of 1 second is introduced in order

 to filter moving objects (e.g. hands),

 reduce the noise of the Kinect and

 to fill missing data in the depth stream

 Heat maps are generated and flow simulation is integrated

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14
Q

was ist die Augmented Climbing Wall?

A

 Developed at Aalto University Finland

 Gamification of indoor wall climbing

 Multiple game modes available

 Use of depth camera for tracking (Kinect v2)

 Problems accurate tracking of climbing poses

 Kinect SW is focused on reconstruction of standing or walking persons

 Initial findings

 Interactive graphics are best located near the holds where the attentional focus of the climber is naturally located

 Fast moving graphics can be easily missed

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15
Q

Was ist das Mono-on-Mono Projekt?

A

 Room scale projection

 Only usable for dyadic interaction

 Use of three projectors

 Makes use of projecting behind other users, while each user is facing the other users projection with the back

 Two renderings per object, each based on perspective of each user

 Registration of the room performed with Kinects

 Dynamic distortion on the user is also measured with a Kinect and used for correct perspective display

 Interaction also performed with Kinect

 Room geometry can be used for interaction as well

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16
Q

Was sind Pico Projectors?

A

● Battery driven

● Low brightness 15-50 lumens

● Max. 1280x720 resolution

● Image size max. 2.5m diagonal

● Projection distance max. 2.5m

● Growing range of products

● Video transmission via Bluetooth or HDMI

● Prices range between $100 and $500

● Highly portable

17
Q

Was ist SixthSense und WUW?

A

 Wearable gestural interface that augments the physical world with digital information and lets us use natural hand gestures to interact with that information

 Consists of

 Camera, mobile computing device, mirror pocket projector

 Interaction

 Projection of interaction space at variable locations

 Coloured markers are attached to the fingers

 Based on gestures

 E.g. framing for taking pictures

 Icon drawing with the index finger can be recognised (e.g. drawing an @-symbol for checking e-mails)

18
Q

Was sind Tangible User Interfaces?

A

● A prop or a Tangible User Interface (TUI) is a physical object representing an object in a virtual world, which might have physical controllers mounted on it

● Its physical properties often suggest the use

 Shape, weight, texture, centre of gravity, solidity, provide haptic information

● Tangible user interfaces provide access to virtual information through intuitive physical manipulation

● Seamless input interface which increases realism by providing haptic properties

19
Q

F20 Was ist das Besondere an der Interaktion bei Tangible User Interfaces?

A

● TUIs try to integrate user interfaces in the surrounding world, not only physical objects but also surfaces, and spaces act as tangible embodiments of digital information

● Broadening interaction bandwidth

 allowing users to “grasp & manipulate” foreground bits by coupling bits with physical objects, and

 enabling users to be aware of background bits at the periphery using ambient media in an augmented space

● Not restricted to solid object vison goes also to gases and liquids zB Wii (Plastikgolfschläger/Lenkrad)

20
Q

Was ist der TUISTER?

A

 Incorporation of displays on TUI

 Used to browse and access hierarchical structures

 1 rotational DOF

 Designed for two hand usage

 Consists of display part as well as turntable sleeve

 Contains sensors determining its orientation

 Based on the orientation the primary display is chosen that it can be clearly read by the user

21
Q

Wie kann mit dem TUISTER durch Hierarchien gebrowst werden?

A

 Turning the display component leads to switching through entries in same hierarchy levels

 Turning the sleeve clockwise leads to selection of the entry shown on the display

 Turning the sleeve counter clockwise leads to moving backwards one hierarchy level

 Ideally the dominant hand controls the display part while the non- dominant hand controls the sleeve

22
Q

Was ist der Toolstone bei Tangible User Interfaces?

A

● Can provide as well an abstract shape (be generic) but still use an immediate mapping for scene manipulation

● Allow for more flexible and intuitive interaction

● Toolstone

 Cube equipped with sensors (initially optical tracking)

 Can be placed on six sides

 When placed it can point in 8 different directions

 Motion can be detected and mapped on user interaction

23
Q

Wie werden Tools bei Tangible User Interfaces verwendet?

A

● Physical tools that are overloaded with logical functions

● Visual feedback presents the logical mode by using an SAR projection on tool

 Immediate causal interconnection between tool and functionality provided

● Operation modes supported by a tool are defined by the shape of the tool itself

 Classical prop approach

24
Q

Was ist direktes oder indirektes Mapping vom Interaktionsraum bei Tangible User Interfaces?

A

Direct or indirect mapping of interaction space

 Idea of mapping physical interaction into the design space

 Direct mapping of interaction space results in visualisation of data in similar dimension and similar location

 Indirect mapping for data manipulation relative to visualisation

 Touch sensitive cube

 Physical axes

 Virtual mid air

25
Wie funktioniert Master based Input bei Tangible User Interfaces?
 Use of virtual buttons and tangible input devices created by physical marker configurations  Menu item selection by tilting target marker  Connection establishment by proximity  Component based programming approach for marker interaction  Virtual “black hole” for object deletion  Basic application shows interaction techniques for marker based interactions
26
Zählen Sie ein paar Projekte zum Thema Tangible User Interface auf
iOrb, MagnifyingLens, T4T, Keyers, Lightglove, KITTY, ChairIO, ShoeSolesSense, selbstgemachte
27
Was ist der iOrb bei Tangible User Interfaces?
 Single button  Contains inertial tracking to measure the device orientation  Similar to TUIster idea to manipulate menus
28
Was ist die Magnifying Lens bei Tangible User Interfaces?
 Combination of markers with traditional input device in order to create tangible interface  Provides 6DOF tracking and additional device input (e.g. trackball, buttons)  Reference marker used in background  Implementation of the magic lens metaphor  Different approaches of visualisation implemented with lens metaphor
29
Was ist der T4T bei Tangible User Interfaces?
 Use of relative motion of tablet for interaction  Rotation and translation of tablet are mapped on the transformation of a virtual object  Use of tracked cup as a dial  Rotational input of a cup equipped with a marker is mapped on a virtual dial
30
Was ist Keyers bei Tangible User Interfaces?
● Standard keyboards are often required or desirable for data input and communication, but not really applicable to wearable computing ● Devices, which are used to send a set of signals by hand ● Range from uni-ambic to multi-ambic (depending on the amount of buttons) ● A keyboard without board ● Typically one-handed devices ● Often come with training software
31
Was ist der Lightglove bei Tangible User Interfaces?
 Attached on the wrist  Illuminates fingertips  Measures reflection if finger is bend  If finger is stretched no reflection occurs
32
Was ist KITTY bei Tangible user Interfaces?
● KITTY (Keyboard Independent Touch TYping)  Data input, wearable computing  Keyboard, is mapped on finger positions  Thumbs represent a row on the keyboard  Finger-thumb contact generates keystroke
33
Was ist ChairIO bei Tangible User Interfaces?
 4 DOF (3 translatory DOFs, 1 rotatory DOF)  Aeris- chair equipped with an additional tracking system  Tracking could be optical, magnetic, or use mice wheels  Uses VRPN as a library for input processing  Used mainly for navigation in 3D environments  Terrain following  Flying  Huge mapping possibilities  3D First Person Shooters (FPS)  2D games possible as well  Can be used as a mouse replacement for desktop input
34
Was ist der ShoeSolesSense bei Tangible User Interfaces?
 Alternative hands free input device  Pressure input mapped into four discrete cursor directions  Acts also as a display  Tactile vibration feedback  Temperature feedback  In virtual reality - supports walking in place metaphor  In wearable computing - provides ambient information  Prototype build with Arduino based controller as shoe sole inlay  Different foot shapes of 18 participants have been measured and used as input for the design of the pressure measurements  Socially very acceptable since basically invisible  Industrial application of foot based interfaces could be machine contro
35
Welche Tools kann man für selbstgemachten Tangible User Interfaces verwenden?
● For self assembly two components are often useful ● Potentiometer (Poti)  Resistor with a sliding contact  Adjustable voltage divider  Cheap, easy to gather data ● Arduino Board (www.arduino.cc/)  Ideal for homebrew installations  Connection of self-constructed sensors with board  Post-processing of signals  Fully programmable  Output via serial interface  Cheap and easy to use