1. Introduction Flashcards
(20 cards)
Type of Variability
- Dysfunctional
2. Strategic
Dysfunctional variability
Rework, machine breakdowns, wrong specifications, etc.
Strategic variability
Many product options, custom-engineered products, highly variable demand
Choice of strategy to deal with variability
- Exploit
2. Eliminate
Work “smarter” not faster
Time-based management thinking (instead of cost-based which is bad)
Impact of lead time
Waste
Waste
All the things that would be reduced or eliminated, and all the new opportunities you would have if the lead time was reduced
Things to reduce
Activities, tasks, material, resources
Waste examples
Overtime costs, forecasts development, inventory costs, obsolescence, order cancellations, loss of sales to competition, meetings to set new priorities
Consequences of reducing waste
Less overhead (operating expenses)
More productivity
Higher sales
The need for safety stocks (Make to Forecast) produces
High WIP and Inventory
The need for safety time (Make to Order) produces
High WIP and Inventory
Lead time is the result of
Dynamics and interactions between resources and product/tasks
Dysfunctional effect of those “nice” large orders
Lot size of one product impacts lead time of other products
Strategically plan for spare capacity (operate at 75-85% capacity)
As utilization approaches 100% queues get longer and longer (Highway or supermarket)
Invest in people and machines
Not in warehouses
Manufacturing system view
Graph: Lead time (Y) vs. Lot Size (X)
There is a U-shape, if lot size increases too much lead time starts to increase. Need to find the minimum (optimal lot size).
Cost-based view
Graph: Efficiency (Y) vs. Lot Size (X).
Square root of x. As the lot size increases, the efficiency increases. (This approach does not help reduce lead time)
MRP/ERP will increase lead time
To be on-time, each area must quote a lead time that it can meet regardless of workload (worst-case). Total MRP/ERP lead time becomes a collection of worst-case scenarios.
Why ordering long lead time items in large quantities is bad?
Beer game (everybody orders more, and then the supplier lead time increases more)