10 - Creativity & Innovation Flashcards

(30 cards)

1
Q

2 components of creativity

A

Definition and importance
Increasing creativity

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2
Q

2 components of innovation

A

Improve attitude
Reduce attitude-behaviour gap

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3
Q

Attitude-behaviour gap

A

Attitude towards product
eg: 6 on a 10 point scale for BMW cars

Reasons for gap:
- cringe community
- salesmen are cocky
- brand is inferior against competitors

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4
Q

How can managers reduce the attitude-behaviour gap?

A

Reminder
Implementation method
Behaviour consistency

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5
Q

Reminder (reducing attitude-behaviour gap)

A

Using prompts to encourage consumers to act in accordance with their attitudes. Make consumers aware that certain offerings exist

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6
Q

Implementation method (reducing attitude-behaviour gap)

A

Make a plan that guides consumers to do something
eg: make a voting plan that shows directions to voting booths, available time slots to book, etc to incentivize voting

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7
Q

Behaviour consistency (reducing attitude-behaviour gap)

A

Ensuring consumers have necessary resources and opportunities to act on their intentions, and reinforcing repetition
eg: parties giving people vote signs for their yards for every voting season

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8
Q

Research on implementation method

A

Control condition (no implementation method)
Experimental condition (implementation method)

eg: control - calling and reminding someone to vote
experimental - calling and reminding someone to vote. Asking if they will vote, when they will vote, where they will vote, etc

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9
Q

Customer journey maps

A

Shows the steps in a consumers journey, consists of pain points and pleasure points

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10
Q

The 3 circles that create successful new products

A

Customer need
Technology
Cost

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11
Q

Customer need

A

Unmet, and often hidden
eg: blackberry to iphone, customers had unmet needs of larger buttons

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12
Q

Technology

A

Ready, works well
Can be split into firm-level technology and industry-level technology
eg: firm-level tech can be touchscreens on iphones, industry-level tech can be wireless networks

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13
Q

Cost

A

Low enough for consumers
Can be split into firm-level costs and industry-level costs
eg: firm-level costs can be buying a phone, industry-level costs can be streaming costs

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14
Q

Why diverse teams are beneficial

A

Diverse teams generate more diverse ideas due to varying experiences and knowledge

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15
Q

Two stages of brainstorming within teams

A

Divergent Thinking
Convergent Thinking

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16
Q

Divergent thinking

A

Free association, no constraints
Leads to creative new product ideas, advertisements, etc

17
Q

Convergent thinking

A

Constraints included (time, money, tech, etc)
Puts ideas generated from divergent thinking against constraints

18
Q

What inhibits divergent thinking

A

Education systems
Groupthink in teams

19
Q

What facilitates divergent thinking

A

Playful environment
Risky projects
Diverse teams

20
Q

Groupthink

A

Tendency for members of a cohesive group to seek consensus that they fail to do a realistic judgement of possibly better alternatives

21
Q

Radical innovations

A

Significant changes in offerings, major shifts in features, functionality, and design
eg: when the iPhone was first introduced

22
Q

Incremental innovations

A

Smaller, gradual improvements to existing offerings. Focused on refining existing features, increasing efficiency, or enhancing user experience
eg: iPhone 12 -> iPhone 13

23
Q

Forecasting new product sales for incremental innovations

A

Take sales data of previous products to estimate forecasts

24
Q

Forecasting new product sales for radical innovations

A

Size of potential market * likely market share

25
Purchase intentions
Convert target market into likely market share through surveys (ask their likeliness to buy) eg: 45/100 respondents will buy = 45% likely market share
26
Forecasted sales after launch for radical innovations
Product life cycle (PLC) have trends and we can forecast trends based off of previous radical innovations
27
New product development process
Idea generation (worth considering?) Idea screening (Product aligned with company objectives?) Concept development and testing (would consumers try it?) Marketing strategy development (is there a cost-effective marketing strategy?) Business analysis (will the product meet profit goals?) Product development Market testing (has product met expectations?) Commercialization
28
Concept development
Specify attributes of new product (relative advantage, innovativeness, price, switching costs, trialability, complexity) Create a prototype
29
Concept testing
Ask target consumers to see/use product Measure response of target consumers
30
Targeting segments of the product life cycle (PLC)
Advertise to reach the segment at the right time of the PLC Innovators Early adopters Early majority Late majority Laggards