6 - Post Decision Pt I Flashcards

(29 cards)

1
Q

Satisfaction

A

Attitude based on experience

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2
Q

2 models that drive satisfaction

A

Disconfirmation model
Attribution model

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3
Q

What does dissatisfaction result in for firms?

A

Complaint management

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4
Q

Disconfirmation model

A

Satisfaction as a result of consumer’s expectations vs actual experience. Often done through hook and surprise

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5
Q

Hook

A

Setting expectations for consumers and meeting the expectations

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6
Q

Surprise

A

Firms can exceed consumer expectations that are either low or absent on certain attributes

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7
Q

Surprise on airplane example

A

Unexpected upgrade, extra legroom, welcome drink, leather seats, food variety

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8
Q

Reasons to buy and for satisfaction

A

Hook = reason to buy + reason for satisfaction
Surprise = reason for high satisfaction

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9
Q

Why do surprises cause high satisfaction?

A

Positive disconfirmation is needed to exceed expectations and induce high satisfaction

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10
Q

Surprises can become stale due to multiple factors

A

More knowledge = higher expectations
Taking another firms POD = new POP

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11
Q

5 ways to use surprises

A

Stream of surprises
Creative surprises
Small surprises are good
Cheaper surprises are better for the firm
Easier to program surprises in digital products

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12
Q

Surprise examples

A

Video game - random rewards
Hotels - free food or amenities included
Road trip planners that surprise you with destinations

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13
Q

What are high satisfaction benefits for the firm? (short and long term)

A

Short term = repeat purchase
Long term = positive reviews, confirmation bias
High satisfaction leads to real loyalty

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14
Q

3 possible reasons/attributions consumers think when reacting to negative surprises (FSC)

A

Focus (who is responsible? Airline? weather?)
Stability (what is the frequency of this negative surprise?)
Control (What is being done? Has it fixed? Ignored?)

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15
Q

Dissatisfaction and word-of-mouth effect

A

Good experiences lead to avg 9 WOM shares
Negative experiences lead to avg 16 WOM shares
Now that customer-centricity is heavy, online reviews can reach millions

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16
Q

Complaints used by firms as opportunities

A

Firms can exceed the expectations for solutions to negative experiences, leading to high satisfaction + positive WOM
eg: ASRV full refund on pants

17
Q

Negative publicity can help build brand awareness

A

If a firm can respond in satisfactory ways to negative publicity, they can reach a better position than they were in before
eg: Elon Musk responding to tesla criticism on twitter

18
Q

Ignoring negative publicity can be harmful

A

Firms choosing to not speak out on negative publicity may see high dissatisfaction
eg: Pepsi not speaking on Ronaldo moving pepsi bottles

19
Q

Progression of economic value

A

Commodities
Products (goods)
Services
Experience

20
Q

Experience/services

A

The supplementary services around a core product/service that deliver an overall experience
eg: Starbucks reserve roastery is a coffee experience

21
Q

Experience examples

A

Concerts
Escape room
Go-karting
Casino

22
Q

How can firms design experiences to maximize customer delight?

A

Theme them

Restaurants = rainforest cafe, hard rock cafe
Stores = hersheys world, starbucks reserve
Festivals = music festival, food festival

23
Q

2 dimensions that create 4 realms of experience

A

X = customer participation (passive/viewer - active/participant)
Y = customer connection (immersion/inside/ - absorption/outside)

24
Q

Last Minute Immersion Phi Center experience realms

A

Active and immersive

25
Fly over Canada experience realms
Passive and immersive
26
F1 SKY TV Cameras
Active and absorption
27
5 key principles to design memorable experiences
Theme the experience Harmonize impressions with positive cues Eliminate negative cues Mix in memorabilia Engage all five senses
28
Customer journey map
Identifies the customer touchpoints throughout an experience eg: igloofest - before (searching for schedule, buying tickets), during (uber to venue, parking, drinks, bathrooms, core experience), after (follow-up email, reviews)
29
How firms can use customer journey maps
Identify paint points and remove/minimize them Identify pleasure points and add/enhance them Provides firm a view of all touchpoints Allows firm to integrate the 5 principles of experience design at key touchpoints Allows firm to integrate peak-end rule for entire customer journey