ICT Flashcards

1
Q

It deals with the use of different communication technologies such as mobile phones, telephones, internet to locate,
save, send, and edit information.
• It is a study of computers as data processing tools.
• It introduces students to the fundamentals of using computer systems in an internet environment.

A

ICT

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2
Q

t is an electronic device for storing and processing data, typically in binary
form, according to instructions given to it in variable progra

A

Computer

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3
Q

The heart of the computer, this is the component that actually executes instructions
organized in programs (“software”) which tell the computer what to do.

A

CPU

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4
Q

Enables a computer to store, at least temporarily, data, programs, and
intermediate results.

A

Memory

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5
Q

Allows a computer to permanently retain large amounts

of data and programs between jobs. Example is a disk drive.

A

Mass storage device

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6
Q

Usually a keyboard and mouse, the input device is the conduit through which data and instructions enter
a computer

A

Input device

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7
Q

A display screen, printer, or devices that let you see what the computer has accomplished

A

Output device

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8
Q

A small, single-user computer based on a microprocessor.

A

personal computer

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9
Q

A powerful, single-user computer. A workstation is like a personal computer, but it has a more powerful
microprocessor and, in general, a higher-quality monitor.

A

Workstation

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10
Q

A multi-user computer capable of supporting up to hundreds of users simultaneously.

A

Minicomputer

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11
Q

A powerful multi-user computer capable of supporting many hundreds or thousands of users
simultaneously.

A

Mainframe

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12
Q

An extremely fast computer that can perform hundreds of millions of instructions per second

A

Super computer

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13
Q

A computer designed to fit comfortably on top of a desk, typically with the monitor sitting on top of
the computer. D

A

Desktop computer

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14
Q

An extremely

lightweight personal computer.

A

Notebook computer

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15
Q

A small, portable

computer – small enough that it can sit on your lap.

A

Laptop computer

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16
Q

A portable computer that is small enough to be held in one’s hand. Although extremely
convenient to carry, handheld computers have not replaced notebook computers because of their small
keyboards and screens. They are also called PDAs (Personal Digital Assistant) and Pocket computers.

A

Hand-held computer

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17
Q

An information system on the internet that allows documents to be connected to other documents by hypertext links,
enabling the user to search for information by moving from one document to another

A

WWW

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18
Q

It is a hypertext document connected to the World Wide Web. It is a document that is suitable for the World Wide
Web.

A

Web pages

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19
Q

A collection of web pages which are grouped together and usually connected together in various ways.

A

Web site

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20
Q

It is a computer that hosts a website on the Internet.

A

Web server

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21
Q

It refers to the first stage in the world wide web, which was entirely made up of the web pages connected
by hyperlinks.

A

Web 1.0

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22
Q

– is known as a flat page or stationary age in the sense that the page is “as is” and cannot be
manipulated by the user. The content is also the same for all users that is referred to as Web 1.0

A

Static Web page

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23
Q
It is the evolution of Web 1.0 
by adding dynamic pages. The user is 
able to see a website differently than 
others. It allows the users to interact 
with the page;
A

Web 2.0

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24
Q

platform is all about
semantic web. It aims to have
machines (or servers) understand the user’s preferences to be able to deliver web content.

A

Web 3.0

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25
Q

web 2.0 is the evolution of web 1.0 by adding dynamic web pages. The user is able to see website
differently than others (example: social networking sites, wikis, video sharing sites)

A

Dyanamix web pages

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26
Q

allows user to categorize and classify information using freely chosen keywords e.g. tagging
by FB, Twitter, use tags that start with the sign #, referred to as hashtag.

A

Folksonomy

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27
Q

content is dynamic and is responsive to user’s input

A

Rich user Experience

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28
Q

The owner of the website is not the only one who is able to put content. Others are able
to place a content of their own by means of comments, reviews and evaluation e.g. Lazada, Amazon.

A

User participation

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29
Q

services that are offered on demand rather than on a one-time purchase. This is synonymous to
subscribing to a data plan that charges you for the amount of time you spent in the internet.

A

Long tail

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30
Q

e- users will be subscribe to a software only when needed rather than purchasing them
e.g. Google docs used to create and edit word processing and spread sheet.

A

Software as a service

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31
Q

– diverse information sharing through universal web access. Web 2.0’s content is based
on people from various cultures.

A

Mass participation

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32
Q

is the synergy of technological advancements to work on a similar goal or task. For example, besides
using your personal computer to create word documents, you can now use smartphone.

A

Convergence

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33
Q

is a website, application, or online channel that enables web users web users to create, co-create,
discuss modify, and exchange user generated content.

A

Social Media

34
Q

These are sites that allows you to connect with other people with the same interests or
background. Once the user creates his/her account, he/she can set up a profile, add people, share content,
among others. Example: Facebook and Google+

A

Social networks

35
Q

Sites that allow you to store and manage links to various website and resources. Most of
the sites allow you to create a tag to others. Example: Stumble Upon, Pinterest

A

Bookmarking site

36
Q

Sites that allow users to post their own news items or links to other news sources. The users can
also comment on the post and comments may also be rank.
Example: Reddit and Digg

A

Social news

37
Q

sites that allow you to upload and share media
content like images, music and video. Example: Flickr, YouTube
and Instagram

A

Media sharing

38
Q

focus on short updates from the user. Those
that subscribed to the user will be able to receive these
updates. Example: Twitter and Plurk

A

Microblogging

39
Q

allow user to post their content. Other users are able to comment on the said topic.
Example: Blogger, WordPress and Tumblr

A

Blogs and Forums

40
Q

s a non- profit service designed to help people who have visual and reading impairments. A database
of audio recordings is used to read to the user.

A

Assistive media

41
Q

distributed computing on internet or delivery of computing service over the internet. Instead of
running an e-mail program on your computer, you log in to a Web e-mail account remotely. The software and storage
for your account doesn’t exist on your computer – it’s on the service’s computer cloud

A

Cloud computing

42
Q

lients are the device that the end user interact with cloud

A

client computers

43
Q

often servers are in geographically different places, but server acts as if they are working
next to each other.

A

Distributed servers

44
Q

it is a collection of servers where application is placed and is accessed via Internet

A

Data centers

45
Q

allows systems and services to be easily accessible to the general public. Public cloud may be less
secured because of its openness, e.g. e-mail

A

public cloud

46
Q

allows systems and services to be accessible within an organization. It offers increased security
because of its private nature

A

Private cloud

47
Q

allows systems and services to be accessible by group of organizations

A

Community cloud

48
Q

is a mixture of public and private cloud. However, the critical activities are performed using private
cloud while the non-critical activities are performed using public cloud.

A

Hybrid cloud

49
Q

s who you are in the cyberspace. It is how you present

yourself to others online

A

Online identity

50
Q

What you share. It is the layer that you do control. It consists of data you feed into social media and
mobile applications.

A

first layer

51
Q

Made of Behavioral Observations. These are not so much choices you consciously make, but the
metadata that gives context to those choice.

A

second layer

52
Q

: Interpretations of the first and second. It is what the machine thinks about you. Your data are analyzed
by various algorithms and compared with other users’ data for meaningful statistical correlations

A

third layer

53
Q

It is a law approved on September 12, 2012. It aims to address legal issues concerning online interactions in the internet.

A

Cybercrime Prevention Act of 2012 (Republic Act No. 10175)

54
Q

An individual who uses computer, networking or other skills to
overcome a technical problem. It may also refer to a person who uses his or
her abilities to gain unauthorized access to systems or networks in order to
commit crimes.

A

Hackers

55
Q

It is any event or action that could cause a loss of or damage to computer hardware, software,
data, information, or processing capability.

A

Computer security risk

56
Q

An individual with extensive computer knowledge whose purpose
is to breach internet security or gain access to software without paying
royalties.

A

Crackers

57
Q

An unskilled individual who use scripts or programs developed
by others to attach computer systems and networks and deface websites.

A

Script kiddies

58
Q

An individual practicing the act or spying to gain secret
information on a government or a business competitor through the use of any
ICT tools

A

Corporate spies

59
Q

An individual or group who uses email as an offensive force. They usually send a company
a threatening email stating that will exploit a security leak or launch an attack that will harm the company’s
network.

A

Cyberextortionist

60
Q

Individuals who are involved in any premeditated, politically motivated attack against
information, computer systems, computer programs, and data which results in violence against non-combatant
targets

A

Cyberterrorist

61
Q

It is the use of a computer network

without permission.

A

Unauthorized access

62
Q

. It is the use of a computer or its data for

unapproved or possibly illegal activities.

A

Unauthorized use

63
Q

It is the act of stealing a computer

equipment.

A

Hardware theft

64
Q

It is the act of defacing or destroying

computer equipment.

A

Hardware vandalism

65
Q

. It occurs when someone: a) steals a software
media; b) intentionally erases programs; c) illegally copies a
program; and d) illegally registers and / or activates a
program.

A

Software theft

66
Q

. It occurs when someone steals personal

or confidential information.

A

Information theft

67
Q

A program that affects a computer negatively by altering the way the computer works.

A

Computer virus

68
Q

Copies itself repeatedly, using up resources and possibly shutting down the computer network.

A

Worm

69
Q

A malicious program that hides within or looks like a legitimate program.

A

trojan horse

70
Q

A malicious program that hides within or looks like a legitimate program.

A

rootkit

71
Q

to the growing gap between the underprivileged member of society,
especially the poor, rural, elderly, and handicapped portion of the population who do not have
access to computers or the internet.

A

digital divide

72
Q

People who were not born
in the digital era and later
adopted the new
technology

A

digital immigrants

73
Q

People who were born during or after the

digital era which begins in 1980.

A

digital natives

74
Q

is the ability to use information and communication technologies to find, evaluate, create, and
communicate information, requiring both cognitive and technical skills.

A

Digital literacy

75
Q

Understanding how internet
culture is expressed and transmitted through
phenomena such as memes, emojis, and animated gifs.

A

Cultural:how to behave

76
Q

incorporates what we know of as computer literacy or

IT skills with an understanding of the key concepts.

A

Cognitive:How to do

77
Q

The constructive element
involves knowing what it means to “construct”
something in a digital environment.

A

Constructive: How to use

78
Q

Knowing the
purpose of various online tools and how they are
different or similar to each other.

A

Communicative: How to communicate

79
Q

Understanding and capitalizing upon the ways in which online world differs from the offline
world

A

Confident: How to belong

80
Q

It refers to creating new things which add value where the focus is more on the value created
rather than the act of creating something new.

A

Creative:How to make

81
Q

Using reasoning skills to question, analyze, scrutinize, and evaluate digital content, tools, and
applications.

A

Critical:How to evaluate

82
Q

Refers to individuals having the knowledge and ability to use digital environments to selforganize; to be part of a movement bigger than themselves.

A

Civic: How to participate