11 - Social & Emotional Interfaces Flashcards

1
Q

What does CSCW mean?

A

Computer-supported collaborative work

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Types of CSCW systems - Common structures

A

Location of use: same vs. different location

Time of use: same vs. different time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Awareness Mechanisms (2 types)

A

Explicit awareness
vs
Peripheral awareness:

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Angle of Orientation

Sommers, 1959

A

angle of how users are seated around a table

-> orientation of users (and thus the location of on-screen content) has important implications

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Proxemic Interaction

A

Use of space (physical distance) is important in interpersonal communication

-> distance person to display/device/…

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Today’s Challenges in different time / different space systems

A

Information overload and interruptions
- shorter attention span; less time (and aptitude) to do focused tasks

Privacy

Closed systems

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Expressive Interfaces

A

Creating user experiences that elicit, encourage, or avoid specific emotional reactions

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

The Pleasure Model (Jordon (2000))

Four different types of pleasure when interacting with products

A

physio-pleasure -> is the sensory or touch experience good?
socio-pleasure -> does the interface make me feel connected with others?
psycho-pleasure -> does the interface generate the right amount of cognitive load? feeling of mastery?
ideo-pleasure -> is the product compatible with my ethical standards?

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

User Frustration -> How to Avoid

A

Error Messages -> Should not be crypted or frustrating

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Anthropomorphism definition

A

Attributing human-like qualities to inanimate objects

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

The Uncanny Valley Hypothesis

A

If the agent is closely but not fully realistic, it will provoke
very negative emotional responses from humans

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Persuasive Technologies definition

A

Interactive computing systems deliberately designed to change people’s attitudes and behaviors

Pop-Up-Ads, Recommendations, Fitness Devices, …

How well did you know this?
1
Not at all
2
3
4
5
Perfectly