08 Design & Prototyping Flashcards

1
Q

A conceptual model is a high level description of

A

how a system is organized and how it operates

what people can do with a system

what concepts are needed to understand how to interact with it

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2
Q

A key benefit of conceptual model

A

enables designers to straighten out their thinking before they start laying out their widgets

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3
Q

system image

A

makes the designer‘s model clear to the user

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4
Q

Formulating A Conceptual Model

A

How will the system support user in carrying out tasks?

Which interface metaphors?

Which interaction mode(s)?

alternative design insights or options?

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5
Q

Interface Metaphors

A
i.e.:
Buttons and switches
Menu
Folder
Recycler

Interface metaphors combine familiar knowledge with new knowledge in a way that will help the user understand the product

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6
Q

Expanding the Conceptual Model

A
  1. What functions will the product perform?
  2. How are the functions related to each other?
  3. What information needs to be available?
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7
Q

The 10 Plus 10 Technique

A

State the design challenge

Generate 10 different designs (creative/diverse)

Choose the most promising ones

Sketch 10 details /variations of the design concepts

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8
Q

Techniques for Conceptual Design

A

Sketches

Storyboards

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9
Q

Develop A Sketching Vocabulary

A

Start with simple lines & shapes
Compose simple objects
Experiment with different ways
Illustrate activities & dynamics

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10
Q

horizontal prototype vs vertical prototype

A

Horizontal prototype: provide a wide range of functions, but with little detail

Vertical prototype: provide a lot of detail for only a few functions

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11
Q

Other Types of (Paper) Prototypes

A

Post-It Prototype
Card-based Prototype
Photo Sketches

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12
Q

Wizard of Oz Testing

A

Human ‚wizard‘ simulates system response

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