12 principles of animation Flashcards

(25 cards)

1
Q

What are the 12 principles of animation?

A
  • Squash and Stretch
  • Timing and Spacing
  • Anticipation
  • Ease In and Ease Out (Slow In and Slow Out)
  • Staging
  • Straight Ahead Action and Pose to Pose
  • Follow Through and Overlapping Action
  • Arcs
  • Secondary Action
  • Exaggeration
  • Solid Drawing
  • Appeal
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q
  1. Squash and Stretch

What is squash and stretch in animation?

A

It is the change of shape in an object to give the feeling of flexibility and life during motion.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

How does squash and stretch affect the shape of a falling ball?

A

The ball stretches as it falls and squashes upon impact with the ground, maintaining its volume.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q
  1. Timing and Spacing

What is the difference between timing and spacing?

A

Timing refers to how fast or slow an object moves, while spacing refers to the position of the object in each frame.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

How does spacing affect an animation of a heavy object?

A

Larger spacing with fewer frames makes the object move faster and appear heavier.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q
  1. Anticipation

What is anticipation in animation?

A

It is the preparation for an action, usually a small movement in the opposite direction of the main action.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

How can anticipation direct the viewer’s attention?

A

A character looking off-screen can cue the viewer that something important is about to happen in that direction.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q
  1. Ease In and Ease Out (Slow In and Slow Out)

What does ease in and ease out do in animation?

A

It makes motion more realistic by gradually speeding up and slowing down at the beginning and end of movement.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

How can you create ease in and ease out in animation?

A

Use more frames near the starting and ending points of the action to create smoother transitions.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q
  1. Staging

What is staging in animation?

A

Staging is the clear presentation of an idea or action, ensuring the viewer understands what is happening.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

How can staging improve clarity in a scene?

A

By adjusting composition, lighting, and character poses to focus attention on the important action or element.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q
  1. Straight Ahead Action and Pose to Pose

What is straight ahead action?

A

Straight ahead action is animating frame by frame from start to finish, relying on each previous frame.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What is pose to pose animation?

A

Pose to pose animation involves drawing key poses first and then filling in the in-betweens for better control and timing.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q
  1. Follow Through and Overlapping Action

What is follow through in animation?

A

Follow through refers to parts of a character or object continuing to move after the main body stops, creating a realistic motion.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What is overlapping action?

A

Overlapping action is when different parts of a character or object move at different rates or times, adding realism to the movement.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q
  1. Arcs

What are arcs in animation?

A

Arcs are the natural, curved paths objects follow when they move, making the motion appear more natural.

17
Q

Why are arcs important in animation?

A

They add smoothness and realism to the movement, avoiding unnatural or stiff animations.

18
Q
  1. Secondary Action

What is secondary action in animation?

A

Secondary action is a smaller, supplementary action that supports the main action, adding depth and interest.

19
Q

Give an example of secondary action.

A

While a character is walking, their arms swinging would be a secondary action that complements the main movement.

20
Q
  1. Exaggeration

What is exaggeration in animation?

A

Exaggeration is the intentional overstatement of actions or expressions to enhance the animation’s appeal and emotional impact.

21
Q

How can exaggeration be used effectively?

A

It can make characters’ emotions, movements, or actions more dynamic and engaging by amplifying them beyond normal levels.

22
Q
  1. Solid Drawing

What is solid drawing in animation?

A

Solid drawing refers to giving characters and objects a sense of three-dimensional form and weight, even in a 2D medium.

23
Q

Why is solid drawing important?

A

It ensures that characters and objects feel consistent, well-structured, and believable in their movements.

24
Q
  1. Appeal

What is appeal in animation?

A

Appeal refers to how attractive and engaging a character or animation is to the audience.

25
How can a character be made more appealing?
By giving them clear, interesting designs and movements that resonate emotionally with the audience.