Tog's Principles Flashcards

1
Q

List all tog’s principles

A

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ACDE FHLM PRSTV

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2
Q

Aesthetics

A

Aesthetics should never trump usability.

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3
Q

Anticipation

A

Anticipate the user’s needs.

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4
Q

Autonomy

A

Give control to the user

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5
Q

Colour

A

Color blindness. Color as vital interface element.

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6
Q

Consistency

A

Mainly, consistency with the user expectations.

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7
Q

Defaults

A

Easy to change, selected

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8
Q

Discoverability

A

If the user cannot find, it does not exist

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9
Q

Efficiency of the User

A

Focus on the user productivity, not the computer’s
Quicker? Warm water in the microwave for 1 m e 10s or 1m e11s?
Keyword should come first on buttons labels and menus.

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10
Q

Explorable interfaces

A

“Give users well marked roads and landmarks, then let them shift to
four-wheels drive”
Reversible actions – “Undo”

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11
Q

Fitts’ law

A

Big buttons are faster

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12
Q

Human-Interface Objects

A

Consistent, stable, self-meaningful
Ex: directories, files, recycle bin

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13
Q

Latency Reduction

A

Multi-tasking
Visual and audio feedback from buttons in 50 ms
½ -2s display hourglass, animated hourglass
Progress bar, sign operations end (beep)
Messages indicating the system’s actions
Trap multiple clicks of the same button or object

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14
Q

Learnability

A

Ideal: no learning curve

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15
Q

Metaphors

A

Chose metaphor that allow an instantaneous understanding of the
conceptual model.
Create images in the user’s mind.

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16
Q

Protect the User’s Work

A

Make sure the users never lose their work

17
Q

Readability

A

Contrast. Black text on white background.
Font size: visual deficiencies, elderly people.

18
Q

Simplicity

A

Avoid the ”illusion of simplicity”

19
Q

Track State

A

Where was the user in the last session?
Cookies

20
Q

Visible navigation

A

Make navigation visible
Reduce navigation needs
Clear and natural navigation