Design rules Flashcards

1
Q

Two dimensions of design rules

A

Authority (Must be followed or its just a suggestion) and Generality (can be applied to many design situations or in some particular situation)

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2
Q

Standarts (two dimensions)

A

+authority -generality

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3
Q

Generality (two dimensions)

A

-authority +generality

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4
Q

Greater generality means less probability of conflict

A

F

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5
Q

What is ISO 9241?

A

Its a standard for usability specification

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6
Q

Standards
– Set by national or international institutions to ensure
compliance with a set of design rules by a large
community (uniformity, compatibility).
– Requires consistent underlying theory (stable).
– Hardware/software standards.
– High authority.

A

Nothing! Just write it from memory

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7
Q

ISO 9241 – usability specification
– Usability: The effectiveness, efficiency and satisfaction with
which specified users achieve specified goals in particular
environments.
* Effectiveness:
– Accuracy and completeness with which specified users achieve
specified goals in particular environments.
* Efficiency :
– The resources expended in relation to the accuracy and
completeness of goals achieved.
* Satisfaction:
– Comfort and acceptability of the work system to its users and
other people affected by its use.

A

Nothing! Just write it from memory

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8
Q
  • Guidelines
    – Suggestive and more general
    – Several books and technical reports contain huge
    catalogues of guidelines.
  • Ex: Apple human interface guidelines
    https://developer.apple.com/design/
A

Nothing! Just write it from memory

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9
Q

Guidelines

A
  • Guidelines
    – Suggestive and more general
    – Several books and technical reports contain huge
    catalogues of guidelines.
  • Ex: Apple human interface guidelines
    https://developer.apple.com/design/
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10
Q

Standards

A

Standards
– Set by national or international institutions to ensure
compliance with a set of design rules by a large
community (uniformity, compatibility).
– Requires consistent underlying theory (stable).
– Hardware/software standards.
– High authority.

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11
Q

Using no design rules is better than using them

A

False

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12
Q

3 design rules collections

A

-Nielsen’s 10 Heuristics (addressed later)
– Shneiderman’s 8 Golden Rules
– Norman’s 7 Principles

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13
Q

HCI Design patterns

A
  • An approach to reusing knowledge about successful
    design solutions
  • A pattern is an invariant solution to a recurrent problem
    within a specific context.
    Examples
    – Light on Two Sides of Every Room (architecture)
    – A wizard breaks a task down into a linear sequence of steps,
    often presented as a sequence of dialog boxes.
    – Go back to a safe place; center stage pattern (HCI)
    – Martijn van Welie, http://www.welie.com/patterns
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14
Q

HCI design patterns
An approach to reusing knowledge about successful
design solutions
* A pattern is an invariant solution to a recurrent problem
within a specific context.
* Examples
– Light on Two Sides of Every Room (architecture)
– A wizard breaks a task down into a linear sequence of steps,
often presented as a sequence of dialog boxes.
– Go back to a safe place; center stage pattern (HCI)
– Martijn van Welie, http://www.welie.com/patterns

A

Nothing! Just write it from memory

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