6 - Post Decision Pt I Flashcards

1
Q

Satisfaction

A

Attitude based on experience

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2
Q

2 models that drive satisfaction

A

Disconfirmation model
Attribution model

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3
Q

What does dissatisfaction result in for firms?

A

Complaint management

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4
Q

Disconfirmation model

A

Satisfaction as a result of consumer’s expectations vs actual experience. Often done through hook and surprise

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5
Q

Hook

A

Setting expectations for consumers and meeting the expectations

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6
Q

Surprise

A

Firms can exceed consumer expectations that are either low or absent on certain attributes

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7
Q

Surprise on airplane example

A

Unexpected upgrade, extra legroom, welcome drink, leather seats, food variety

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8
Q

Reasons to buy and for satisfaction

A

Hook = reason to buy + reason for satisfaction
Surprise = reason for high satisfaction

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9
Q

Why do surprises cause high satisfaction?

A

Positive disconfirmation is needed to exceed expectations and induce high satisfaction

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10
Q

Surprises can become stale due to multiple factors

A

More knowledge = higher expectations
Taking another firms POD = new POP

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11
Q

5 ways to use surprises

A

Stream of surprises
Creative surprises
Small surprises are good
Cheaper surprises are better for the firm
Easier to program surprises in digital products

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12
Q

Surprise examples

A

Video game - random rewards
Hotels - free food or amenities included
Road trip planners that surprise you with destinations

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13
Q

What are high satisfaction benefits for the firm? (short and long term)

A

Short term = repeat purchase
Long term = positive reviews, confirmation bias
High satisfaction leads to real loyalty

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14
Q

3 possible reasons/attributions consumers think when reacting to negative surprises (FSC)

A

Focus (who is responsible? Airline? weather?)
Stability (what is the frequency of this negative surprise?)
Control (What is being done? Has it fixed? Ignored?)

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15
Q

Dissatisfaction and word-of-mouth effect

A

Good experiences lead to avg 9 WOM shares
Negative experiences lead to avg 16 WOM shares
Now that customer-centricity is heavy, online reviews can reach millions

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16
Q

Complaints used by firms as opportunities

A

Firms can exceed the expectations for solutions to negative experiences, leading to high satisfaction + positive WOM
eg: ASRV full refund on pants

17
Q

Negative publicity can help build brand awareness

A

If a firm can respond in satisfactory ways to negative publicity, they can reach a better position than they were in before
eg: Elon Musk responding to tesla criticism on twitter

18
Q

Ignoring negative publicity can be harmful

A

Firms choosing to not speak out on negative publicity may see high dissatisfaction
eg: Pepsi not speaking on Ronaldo moving pepsi bottles

19
Q

Progression of economic value

A

Commodities
Products (goods)
Services
Experience

20
Q

Experience/services

A

The supplementary services around a core product/service that deliver an overall experience
eg: Starbucks reserve roastery is a coffee experience

21
Q

Experience examples

A

Concerts
Escape room
Go-karting
Casino

22
Q

How can firms design experiences to maximize customer delight?

A

Theme them

Restaurants = rainforest cafe, hard rock cafe
Stores = hersheys world, starbucks reserve
Festivals = music festival, food festival

23
Q

2 dimensions that create 4 realms of experience

A

X = customer participation (passive/viewer - active/participant)
Y = customer connection (immersion/inside/ - absorption/outside)

24
Q

Last Minute Immersion Phi Center experience realms

A

Active and immersive

25
Q

Fly over Canada experience realms

A

Passive and immersive

26
Q

F1 SKY TV Cameras

A

Active and absorption

27
Q

5 key principles to design memorable experiences

A

Theme the experience
Harmonize impressions with positive cues
Eliminate negative cues
Mix in memorabilia
Engage all five senses

28
Q

Customer journey map

A

Identifies the customer touchpoints throughout an experience
eg: igloofest - before (searching for schedule, buying tickets), during (uber to venue, parking, drinks, bathrooms, core experience), after (follow-up email, reviews)

29
Q

How firms can use customer journey maps

A

Identify paint points and remove/minimize them
Identify pleasure points and add/enhance them
Provides firm a view of all touchpoints
Allows firm to integrate the 5 principles of experience design at key touchpoints
Allows firm to integrate peak-end rule for entire customer journey