01 Social Games Flashcards

1
Q

Name two scientific methodologies that ludologists may use! Name four scientific fields
that make contributions to ludology!

A

Scientific methodologies:
- Empirical
- Design Science (engineering)
- Deductive (mathematical)
Scientific fields:
- Psychology
- Sociology
- Socio-psychology
- Informatics
- Computer science + engineering
- Mathematics
- Economy
- Arts
- Art history
- History

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2
Q

Name four characteristics of “play”

A
  • Free activity
  • Outside “ordinary” life/not serious, but absorbing the player
  • No material interests
  • Own boundaries of time and space
  • Fixed rules
  • Promotes formation of social groupings
  • Make-believe of a second reality
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3
Q

Salen and Zimmerman state:” Games are a susbet of play. Play is an element of agmes”. Briefly discuss the meaning and difficulties of that definition!

A
  • Playful or doing ludic activities, a game focuses on the player who by following
    rules experiences the system via play
    • Difficulty: The borders between game and play are blurred.
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4
Q

Salen and Zimmerman define: “A game is a system in which players engage in an artificial conflict, defined by rules, that result in quantifiable outcome!

Discuss the limits of this definition!

A
  • The definition leads to borderline cases that are broadly considered games but
    may not be considered a game by Salen and Zimmermans definition.
  • No artificial conflict: Minecraft
  • Loose rules: Pen&Paper roleplaying
  • No quantifiable outcome: MMORPGs, Minecraft
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5
Q

Give your own definition of “Game Mechanics”!

A
  • Actions, behavior and control mechanisms available for players to change game
    element states.
  • The mechanics support overall gameplay dynamics (together with games
    content)
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6
Q

Briefly characterize Casual Games as one of four types of games discussed!

A
  • Instant play, easy to learn
  • Quick play, do not require much time to play to get pleasure
  • Common play, address a vast majority of player types
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7
Q

Name and briefly characterize two classes of Casual Games!

A
  • Browser games
  • Social networking games: played on social networking platforms (Farmville)
  • Mimetic games: take game-play out of virtual game space to the players real world space (Wii Sports, Guitar Hero, Kinect)
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8
Q

What are advantages when characterizing game genres in terms of elements of game mechanics compared to characterizing game genres in terms of ludological genre frameworks?

A

Ludological genre framework critique:
* Not timeless, formal criteria missing
* Mostly driven from existing games (extensional), not intensional
* Tree-based classifications: too rigid (in terms of mixed genres)
Genre in terms of mechanics:
* Similar to ludological genre frameworks
* Genres == sets of game mechanics
* Additive: new mechanics can be added without changing older parts
* New genres easy: new combinations/sets

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9
Q

Maslov’s Need Hierarchy contains the levels “Physiological, Safety, Belonging-Love, Self-Esteem, Self-Actualization”. Which levels do Games and Social Media contribute to? Give a brief explanation!

A
  • Games: finally clearing a level/boss/X you tried repeatedly boosts your self esteem
  • Social Media: Getting a like or seeing someone post similar thoughts on a topic to yours helps with your belonging-love
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