02 Social Media, Social Context Flashcards

1
Q

Define “Social Media Service” and “Social Media Platform

A
  • Social Media Service: Web based service supporting (direct and indirect) social interaction, especially communication, via generation and exchange of large amounts of content by a broad, non-IT-specialist set of users
  • Social Media Platform: functionally coherent bundle of Social Media services, commonly accessible, sufficiently widespread
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2
Q

Can CSCW software and the collaboration oriented Social Media classes be considered Social Media software / Social Media? Briefly discuss!

A
  • CSCW software: collaboration software (git, google docs)
  • Social Media: involving user-generated content that is created outside of professional routines and practices
  • User-generated content in Social Media should “show a certain amount of creative effort” and should be published to a larger audience
  • Pro: software like git and google docs have user-generated content, which does not necessarily have to be created professionally
  • Pro: taking into account that collaboration is a form of social interaction which is one of the core definition of social media service “supporting (direct and indirect) social interaction”
  • Con: the content does not necessarily have “a certain amount of creative effort” (not enough
  • Con: the content does not necessarily get published to a larger audience
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3
Q

Characterization of Social Media services in terms of the supported forms of communication: Name and define four different characteristics (axes)!

A
  • Cardinality of people involved: {1:1, 1: n, m:n}
  • Audience specification: specific receiver/list of receivers vs. an open set of receivers {direct, indirect}
  • Channel directedness: {unidirectional, bidirectional}
  • Anonymity: {non-anonymous, anonymous}
  • Threadedness: do ‘reply-type’ relations exist? {threaded, non-threaded}
  • Content type: {textual, graphical, video, contextual}
  • Transmission style: {Stream, discrete}
  • UI/Device/Usage Pattern: {mobile, laptop, desktop}
  • Goals:
  • Higher level of abstractions: informing or being informed, create or gain awareness, collaborate, chat, ~
  • Lover level of abstractions: find a partner, maintain & expand social network, generate/manage ideas, exchange movies/music, entertain or be entertained, ~
  • Commercialization: {commercial, non-commercial}
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4
Q

Social Semantic Web: What is the nature and function of OWL, SIOC and OPO?

A
  • OWL = Web Ontology Language
  • SIOC = Semantically-Interlinked Online Communities
  • OPO = Online Presence Ontology
  • The Semantic Web aims at converting the current web, dominated by
    unstructured and semi-structured documents into a “web of data”
  • These are Semantic Web languages. Semantic Webb is an extension of WWW, it provides a common framework that allows data to be shared and reused across application, enterprise, and community boundaries.
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5
Q

What are reasonable classes of Context in Social Networking and Mobile Social Networking? Briefly explain!

A
  • Social Networking: physical context (independent of user: lighting, temperature, …), individual context (location, speed, disabilities, …), social context (short term, long term)
  • Mobile Social Networking: use of contexts induced by the mobile interaction scenario via sensors: identity, location, status, speed (mostly individual context)
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6
Q

Social Networks: What information can be modeled in edge profiles?

A
  • Friendship (likes, friend-of, loves, …)
  • Kinship (mother-of, grandson-of, …)
  • Professional relations (boss-of, same team member, …)
  • Infection with a disease (gave-HIV-to, …)
  • Commercial relations (buys from, pays, delivers-to, …)
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7
Q

What are main differences between Blogs and Microblogs?

A
  • Size and information quality (Micro blogs = twitter)
  • Micro blogs overlap with direct communication services
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8
Q

Define “Social Game”!

A
  • A game that makes substantial use of social context / at least substantially involves more than one player in its social, interactive gameplay, game mechanics or rules
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9
Q

Name and briefly explain three common aspects of Social Games and Social Media!

A
  • Mostly outside serious life, leisure time oriented
  • Communication as important element
  • Defined set of rules
  • Emergent mechanics & dynamics, transformative use
  • Trans medial access patterns, blurring: real world <> virtual world
  • Complex game worlds <> social information spaces
  • Parallels in aspects of motivation/flow
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10
Q

Name and briefly explain three characteristics of Social Networking! (S)

A
  • Main goal: maintaining and expanding their social network via communication
  • Users socially interact using bundle of Social Media services
  • Users have personal information spaces: sets of items associated with users that they exert control over or whose relations they exert control over
  • User has personal profile: publicly accessible sub-space used as personal reference for introducing a person
  • Communication: non-anonymous
  • Content: mostly textual, photos, contextual
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11
Q

Define Mobile Social Networking!

A
  • MSN is a form of SN with mobile UI and acquisition and use of contexts induced by the mobile interaction scenario via sensors conceptually connected to the mobile usage scenario
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