Chapter 8 Flashcards

1
Q

Primary reinforcer

A

A consequence that functions as a reinforcer because it is important in sustaining the life of the individual or the continuation of the species

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2
Q

Conditioned reinforcers

A

Consequences that function as reinforcers only after learning occurs

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3
Q

Token economy

A

A set of rules governing the delivery of response-contingent conditioned reinforcers (tokens, points, etc) that may be later exchanged for one or more backup reinforcers

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4
Q

Backup reinforcer

A

The reinforcer provided after the conditioned reinforcer signals the delay reduction to its delivery

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5
Q

Natural selection has prepared us to find some consequences reinforcing. We refer to such consequences as ________________ reinforcers.

A

Primary

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6
Q

__________________ reinforcers are those that will not reinforce behavior until the individual has learned that the consequence signals a delay reduction to a backup reinforcer.

A

Conditioned

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7
Q

The learning that must occur before a conditioned reinforcer will function as a reinforcer is _________________ conditioning.

A

Pavlovian

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8
Q

When it comes to conditioned reinforcers, verbally capable humans have an advantage over nonverbal organisms. Instead of learning the Pavlovian CS (conditioned reinforcer) → US (__________ reinforcer) relation, someone can simply verbally describe this contingency.

A

Backup

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9
Q

The _________________ _________________ is one of the most widely used conditioned-reinforcement technologies in applied behavior analysis. Points, tokens, tickets, and so on are provided immediately upon the desired behavior and are later exchanged for backup reinforcers.

A

Token economy

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10
Q

Real and fictional schools use a version of the token economy known as the ___________ ______________ Game to encourage desirable student behavior.

A

Good Behavior

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11
Q

Shaping

A

Differential reinforcement of successive approximations to a terminal behavior

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12
Q

Flow

A

A state in which one feels immersed in a rewarding activity and in which we lose track of time and self

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13
Q

Shaping involves the _______________ reinforcement of successive approximations to a terminal behavior.

A

Differential

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14
Q

Recalling from Chapter 7, when we differentially reinforce behavior, we will ___________________ a desired behavior and __________________ another, previously reinforced behavior. A

A

Reinforce
Extinguish

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15
Q

Within this definition of shaping, the ______________ behavior refers to the ultimate goal – where we ultimately want the behavior to stabilize, at an adaptive level, for example, zero cigarettes smoked per day.

A

Terminal

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16
Q

When shaping is done right, the individual who is acquiring new skills, or perfecting old ones, can experience a state of ________. In this state, the individual is so into the task that they lose all sense of time, and all sense of self.

A

Flow

17
Q

The third principle of effective shaping is very important in achieving that sense of flow. The reinforcement contingency should require a response that is neither too ______, nor too ____________. It should fall in the so-called Goldilocks zone.

A

Easy
Difficult

18
Q

According to shaping principle 5, a well-designed video game will not let the player advance to a higher level until they have _________________ the skill being taught at the lower level. Letting the player advance too quickly sets them up for failure – operant extinction.

A

Mastered

19
Q

Percentile schedule of reinforcement

A

A simple automated training technique incorporating the six principles of effective shaping