Film Marketing Keywords: Component 1 Section B Flashcards

1
Q

Horizontal Integration

A

When a conglomerate owns media subsidiaries that can produce/sell products across different platforms.

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2
Q

Vertical Integration

A

When a conglomerate has subsidiaries in all sectors of production, distribution and exhibition.

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3
Q

Synergy

A

The impact of using a cross-media approach to engage the target audience. Combining elements to maximise profits. When one product sells another. E.g: a film soundtrack sells a film and the film sells the soundtrack.

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4
Q

Media Conglomerate

A

A huge company with many subsidiaries in different sectors. E.g: Disney has merchandise, films, TV shows, etc.

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5
Q

Demographic

A

Grouping people based on characteristics: age, ethnicity, gender, nationality, socio-economic groups

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6
Q

Uses and Gratifications Theory

A

Suggests that active audiences seek out and use different media texts in order to satisfy a need/to experience different pleasures.

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7
Q

Passive Audience

A

The idea that audiences do not actively engage with media products, but passively consume and accept the messages that producers communicate.

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8
Q

Opinion Leaders

A

People in society who may affect the way in which others interpret a media text. E.g: a celebrity or other endorser recommending a product.

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9
Q

Target Audience

A

The people at whom a media text is specifically aimed at.

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10
Q

Mode of Address

A

The way in which a media text ‘speaks to’ its target audience. E.g: teen magazines have a chatty, informal mode of address.

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11
Q

Mass Audience

A

The traditional idea of the audience as one large, homogenous group.

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12
Q

Interactive Audience

A

The ways in which an audience can become actively involved in a product. E.g: live tweeting during a TV programme.

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13
Q

Hypodermic Needle Model (Media Effects Theory)

A

An audience will have a mass response to a media text. Injects an idea into the mind of an audience who are assumed to be passive.

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14
Q

Four C’s

A

Cross Cultural Consumer Characteristics: categorising audiences into groups through their motivational needs. 7 groups: aspirers, explorers, mainstreamers, etc.

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15
Q

Audience Segmentation

A

When a target audience is divided up due to the diversity and range of programmes and channels. Makes it difficult for one programme to attract a large target audience.

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16
Q

Fan

A

An enthusiast or aficionado of a particular media form or product.

17
Q

Audience Response

A

How audiences react to a media product. E.g: by accepting the intended meanings.

18
Q

Audience Positioning

A

The way in which media products intend to place audiences in relation to a particular viewpoint. E.g: to adopt a specific ideological perspective/to find a character relatable.

19
Q

Audience Interpretation

A

The way in which audiences ‘read’ meanings and make sense of media products.

20
Q

Audience Consumption

A

The way in which audiences engage with media products. Changed drastically due to digital technology. E.g: reading a blog, playing a videogame.

21
Q

Audience Categorisation

A

How media products group audiences to target specific groups.

22
Q

Attract(ion)

A

How media products create appeal to audiences to encourage them to consume the product.

23
Q

Active Audience

A

Audiences who actively engage in selecting media to consume and interpreting their meanings.

24
Q

Aspirational Media Text

A

One which encourages the audience to want more money, up-market consumer items and a higher social position.

25
Q

Appeal

A

The way in which products attract/interest an audience. E.g: genre conventions, star appeal, etc.

26
Q

Circulation

A

The spread of products to audiences which depends on the media form. E.g: circulation of print magazines, etc.

27
Q

Conventions

A

What an audience expects to see in a media text. E.g: Sci-Fi films have aliens. Characters, setting, iconography, etc.

28
Q

Convergence

A

The coming together of previously separated media industries: results due to technology. E.g: a phone allows people to listen to music, view videos, text, etc, all through one portable device.

29
Q

Cross-Platform Marketing

A

Text that is distributed and exhibited across a range of platforms. E.g: film, print, etc.

30
Q

Distribution

A

How products are delivered to audiences/the methods by which they are delivered. E.g: distribution companies in the film industry organise the release of films as well as their promotion.

31
Q

Global

A

Worldwide: a product with global reach is a product that is distributed around the world.

32
Q

Iconography

A

The props, costumes and settings associated with a particular genre. E.g: in a crime series you would see uniforms, blue lights, police radios, etc.

33
Q

Independent Film

A

A film made outside of the financial and artistic control of a large film company. More commonly: a film that is made by a smaller company on a low budget.

34
Q

Production

A

The process by which media products are constructed.

35
Q

Viral Marketing

A

Where the advertising of a product is spread through less conventional ways including social media and the internet (‘word of mouth’). Many use ‘hosts’ to spread themselves rapidly such as influencers.