11.2 notational analysis Flashcards

1
Q

notational analysis

A

study of movements, patterns, strategy and tactics in team sports

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2
Q

3 reason for using it

A
  1. objective way of recording performance
  2. quantifying performance in a consistent and reliable way
  3. facilitating feedback (quantitative and qualitative
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3
Q

technical evaluation

A

skill in sport are the movement and actions needed to perform
- continuous
- discrete
- serial

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4
Q

tactical evaluation

A

skills required in any game that allows a player or team to effectively use their talent and skill to the best possible advantage

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5
Q

analysis movement

A

application of mechanical physics to human motion
- running

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6
Q

development of databases and models

A
  • tools for capture, storage, management, retrieval, integration, analysis, interpretation reporting and dissemination
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7
Q

education use with teacher/ coach and athlete

A
  • players practice, coaches modify based on performance
  • take stats from and for players
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8
Q

phase analysis model

A

dividing up a movement into relevant parts so that attention can be focused on performance of each part

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9
Q

preparation

A

the way the athlete sets or prepares for the performance or skill

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10
Q

retraction

A

withdrawal of, typically, arm or leg prior to beginning of main effort

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11
Q

action

A

main effort of movement

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12
Q

follow-through

A

movement to be slowed down under control to avoid injury

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13
Q

performance outcome model

A
  • focuses on mechanical relationships which underpin performance
  • suggests performance in a small part of skill can affect the overall outcome of skill or technique
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14
Q

factors to consider

A
  • speed
  • force
  • reaction time
  • coordination
  • specific performance
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15
Q

how a flow chart can be used for match analysis in a team invasion game

A
  • used to analyze match performance and produce strategy
  • used to identify patterns during a game
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16
Q

list the components of a flow chart

A
  • player who has possession
  • location (in field of play) for a change
  • player who gains possessions
  • method of change in possession (tackle or interception)
17
Q

hawkeye

A

motion tracking and capture devices/anatomical landmarks

18
Q

dartfish

A

video and data analysis to find athlete or team vulnerabilities helps find areas of focus to develop technical and tactical strategies. it prevents injuries

19
Q

prozone

A

performance analysis software

20
Q

bodybyte

A

nutrition, fitness, and training analysis