Introduction - Week 1 Flashcards

1
Q

Bottom-Up Information

A

Initial interpretation of a proximal stimulus

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2
Q

Top-Down Information

A

Interpretation of information based upon historical contexts, conceptual knowledge, language, tropes, stereotypes, etc.

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3
Q

Attentional Blindness

A

Perception and attention go hand-in-hand. Sometimes we don’t always see things that are right in front of us.

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4
Q

Dual-Task Decrement

A

The use of perception and attention at the same time doesn’t always result in the successful completion of both tasks and in some cases can cause harm
(i.e. texting and driving)

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5
Q

Sustain Attention?

A

Overtime, ones attention declines in accordance with their performance.
(i.e. airport security)

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6
Q

Attention

A

What one is aware of/ looking for

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7
Q

Decision Making

A

Reaction time in interpreting a stimulus

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8
Q

Memory

A

Cognitive map; one’s use of past knowledge

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9
Q

Reasoning

A

Perspectives; both sides of the story

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10
Q

Language

A

Is a very influential tool; yet, can be provocative and controversial

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11
Q

First Step of Cognition

A

an information subset is first acquired through our sensory systems and then is reliably stored

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12
Q

Second Step of Cognition

A

the information is then manipulated, compares, and contrasted and then further expressed verbally or non-verbally

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13
Q

Dualism v. Monism

A

Dualism - the mind and brain are separate from one another

Monism - the mind and the brain are one

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14
Q

Wundt

A

Introspection!
the breakdown of complex experiences can be boiled down into simpler sensations and processes

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15
Q

Donders

A

Carried out the first psychological experiment.
Studied reaction time and/or mental chronometry

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16
Q

Simple v. Choice Reaction Time

A

the difference is the additional step of needing to interpret your reaction to the stimulus
(i.e. raising your hand)

17
Q

James and Ebbinghaus

A

Mental Inferences!

looking at behavioral rates of success and failure

if you remember something in your distant past now, you’re likely to remember it forever

if not, memory decays overtime

18
Q

Watson

A

Classical Conditioning!

UCS –> UCR
| |
CS –> CR

19
Q

Skinner

A

Operant Conditioning!

Positive Reinforcement
- encouraging a positive outcome by adding a positive factor

Negative Reinforcement
- encouraging a positive outcome by removing a negative factor

Positive Punishment
-encouraging a positive outcome by adding in a conditional negative

Negative Punishment
-encouraging a positive outcome by removing a conditional positive

20
Q

Chomsky

A

children will say things that they have never heard: “i gruble the blip”

or will misapply the rules that they have learned: “i holded the door open”

21
Q

Tolman

A

Cognitive Map!

the understanding of the location of objects and things and where to find them no matter one’s start location

22
Q

IBM computer

A

1) input
2) input processors
3) memory unit
4) arithmetic unit
5) output

23
Q

Cherry and Broadbent

A

similar to the ibm!

1) input
2) selective filter
3) content analyzer
4) memory unit
5) output