Chapter 6 Flashcards

1
Q

The process involved when individuals or groups select, purchase, use, and dispose of goods, services, ideas, or experiences to satisfy their needs and desires.

A

consumer behavior

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2
Q

The relative importance of perceived consequences of the purchase to a consumer.

A

involvement

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3
Q

The belief that choice of a product has potentially negative consequences, either financial, physical, or social.

A

perceived risk

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4
Q

The process that occurs whenever the consumer sees a significant difference between his or her current state of affairs and some desired or ideal state; this recognition initiates the decision-making process.

A

problem recognition

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5
Q

The process whereby a consumer searches for appropriate information to make a reasonable decision.

A

information search

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6
Q

The dimensions used by consumers to compare competing product alternatives.

A

evaluative criteria

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7
Q

A mental rule of thumb that leads to a speedy decision by simplifying the process.

A

heuristics

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8
Q

A pattern of repeat product purchases, accompanied by an underlying positive attitude toward the brand, which is based on the belief that the brand makes products superior to its competition.

A

brand loyalty

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9
Q

The overall feelings or attitude a person has about a product after purchasing it.

A

consumer satisfaction/dissatisfaction (CS/D)

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10
Q

The process by which people select, organize, and interpret information from the outside world.

A

perception

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11
Q

An internal state that drives us to satisfy needs by activating goal-oriented behavior.

A

motivation

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12
Q

An approach that categorizes motives according to five levels of importance, the more basic needs being on the bottom of the hierarchy and the higher needs at the top.

A

hierarchy of needs

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13
Q

A relatively permanent change in behavior caused by acquired information or experience.

A

learning

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14
Q

Theories of learning that focus on how consumer behavior is changed by external events or stimuli.

A

behavioral learning theories

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15
Q

The learning that occurs when a stimulus eliciting a response is paired with another stimulus that initially does not elicit a response on its own but will cause a similar response over time because of its association with the first stimulus.

A

classical conditioning

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16
Q

Learning that occurs as the result of rewards or punishments.

A

operant conditioning

17
Q

Behavior caused by a reaction to one stimulus occurs in the presence of other, similar stimuli.

A

stimulus generalization

18
Q

Theory of learning that stresses the importance of internal mental processes and that views people as problem solvers who actively use information from the world around them to master their environment.

A

cognitive learning theory

19
Q

A learned predisposition to respond favorably or unfavorably to stimuli based on relatively enduring evaluations of people, objects, and issues.

A

attitude

20
Q

The psychological characteristics that consistently influence the way a person responds to situations in his or her environment.

A

personality

21
Q

An individual’s self-image that is composed of a mixture of beliefs, observations, and feelings about personal attributes.

A

self-concept

22
Q

A means of characterizing consumers within a family structure based on different stages through which people pass as they grow older.

A

family life cycle

23
Q

The pattern of living that determines how people choose to spend their time, money, and energy and that reflects their values, tastes, and preferences.

A

lifestyle

24
Q

The use of psychological, sociological, and anthropological factors to construct market segments.

A

psychographics

25
Q

The values, beliefs, customs, and tastes valued by a group of people

A

culture

26
Q

A group within a society whose members share a distinctive set of beliefs, characteristics, or common experiences.

A

subculture

27
Q

The overall rank or social standing of groups of people within a society according to the value assigned to such factors as family background, education, occupation, and income.

A

social class

28
Q

An actual or imaginary individual or group that has a significant effect on an individual’s evaluations, aspirations, or behavior.

A

reference group

29
Q

A change in beliefs or actions as a reaction to real or imagined group pressure.

A

conformity

30
Q

Society’s expectations regarding the appropriate attitudes, behaviors, and appearance for men and women.

A

sex roles

31
Q

A person who is frequently able to influence others’ attitudes or behaviors by virtue of his or her active interest and expertise in one or more product categories.

A

opinion leader

32
Q

Communications and purchases that occur among individuals without directly involving the manufacturer or retailer.

A

consumer-to-consumer (C2C) e-commerce