2 - Additional Notes from Videos & Book Flashcards

(53 cards)

1
Q

Visual anatomy

A
  • As iris gets bigger, pupil gets smaller
  • Lens focuses light (convex lens) - converging point at retina
  • Retina- duplexity
  • Retina- photons/absorb light, to electrical signal
  • Light absorbing portion of photoreceptors faces back of retina
  • Membrane shelves / discs lined with rhodopsin
  • Mitochondria, synapse at front of retina

-Rods- single rhodopsin pigment; less detail but night vision

  • Cones- shorter membrane shelf; 3 opsin pigments = color, detail- red, green, blue; bright light
  • concentrated at fovea
  • 1 cone cell per bipolar cell; multiple rod cells = less detail
  • also reason for less cones than rods overall (20x more rods than cones)
  • bipolar cells - gradients
  • horizontal and amacrine cells - ancillary/support for bipolar; info from multiple retinal cells; edge detections and contrasts = refined
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2
Q

Visual Pathway

A

Info eyes to brain

  • temporal fibers, nasal fibers
  • optic chiasm- nasal fibers cross
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3
Q

Visual Processing

A

LGN of thalamus, visual cortex of occipital lobe, superior colliculus, midbrain

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4
Q

Visual processing

A

1) Parallel processing - identify key characteristics, commit to memory, recall name or description of object- simultaneous analysis of color, shape, motion
2) Feature detection - recognize features to identify desired object in visual field; filter out important info

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5
Q

Dim Room

A
  • involuntary muscles of iris contract

- enlarge pupil

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6
Q

Object in front of right eye

A

is still processed by both hemispheres b/c right side of object processed by left visual field which goes to the left hemisphere

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7
Q

Outer ear

A

-Pinna/auricle, ear lobe, external auditory canal, meets tympanic membrane

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8
Q

Sound waves

A

longitudinal waves- a wave that vibrates in the direction of propagation
-period (time for one full wave to pass), speed, frequency

period=1/freq

Frequency = number of waves/revolutions per sec = pitch
(amplitude/loudness = intensity)

sound waves hitting your ear drum and vibrating is literally moving air particles

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9
Q

Middle Ear

A
  • ossicles
  • connects to Eustachian tube - part of nasal cavity; equalizes pressure; ear popping in plane
  • oval window
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10
Q

Inner Ear

A
  • Vestibule, 3 semicircular canals, cochlea
  • Cochlea = hearing apparatus; has hair cells- signal transduction of turning vibrations into nerve impulses
  • Perilymph cushions and transmits vibrations from oval window to cochlear duct
  • Endolymph fills cochlea and semicircular canals- bathes hair cells
  • Basilar membrane separates perilymph and endolymph
  • Tectorial membrane is immobile
  • Hair cells (not hair, tufts of cilia/stereocilia with mechanosensory receptors)
  • Hair cells depolarize when tufts of cilia bend when they come into contact with the immobile tectorial membrane
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11
Q

Semicircular canals & Vestibule

A

SEMICIRCULAR CANALS
3 —- X, Y, Z axes
-rotational acceleration

VESTIBULE

  • Linear acceleration - utricle = hor, saccule = verti.
  • Balance & orient in space

Both have hair cells sensitive to movement

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12
Q

Auditory Processing

A

Signal from cochlea to auditory nerve, to superior olive, to inferior colliculus, relayed to MGN, to temporal cortex

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13
Q

Smell

A

Olfactory chemoreceptors

  • many
  • specific
  • lie in olfactory epithelium

-once chemical binds, signal to olfactory bulb (forebrain) -olfactory tract, to higher regions of brain

(Eyes: chiasm to tract to brain; Nose: bulb to tract to brain)

  • Pheromones bind olfactory receptors
  • –contain endocrine info; mating/food foraging
  • dunno if humans can detect pheromones
  • HIPPOCAMPUS not thalamus
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14
Q

Taste

A
  • Tongue chemoreceptors in taste buds in papillae
  • Sour = acid; Salt = alkali metals
  • Umami/savory, bitter, sweet- specific molecules
  • Molecule binds to taste buds- into to brainstem, to thalamus, to higher brain
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15
Q

Somatosensation

A
  • info through PNS
  • 4 modalities: pressure, vibration, temp, nociception
  • 2 point threshold- minimum distance to detect 2 distinct stimuli
  • physiological zero- temp that feels neutral to our skin/body; if it feels hotter, it’s hotter than your skin
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16
Q

Kinesthetic sense

A

=proprioception
-where our limbs are in space = orientation/body position

PROPRIORECEPTORS in MUSCLES AND JOINTS
-hand-eye coordination, balance, mobility

-a football player will use his kinesthetic sense, vestibular sense (balance, detect acceleration), somatosensation (feel ball reach hands), nociception (is he injured)

  • if a woman can recover from balance while her eyes are closed, her vestibular sense is gucci (doing great lol)
  • if she’s bumping into people in crowds, if she’s aiming to touch her nose and hits her cheek, if she’s bumping into things, her kinesthetic sense is wonky
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17
Q

Sensation vs Perception

A

sensation = transduction; perception = processing

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18
Q

Psychophysics

A

associated w/ sensation and perception

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19
Q

Ganglia

A

collection of neuron cell bodies - CNS

tract = CNS, nerves = PNS

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20
Q

projection areas

A

motor cortex

vs association areas- prefrontal cortex

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21
Q

mechanoreceptors

A

pressure, movement

hair

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22
Q

osmoreceptors

A

blood osmolarity; kidneys

23
Q

absolute threshold

A

minimum INTENSITY at which SIGNAL is transduced 50% of time

SENSATION

varies w/ threshold of conscious perception - does not reach higher order/consciousness

24
Q

Io

A

absolute threshold of normal human hearing

10^-12 W/m^2

25
limina
thresholds | subliminal = below threshold
26
difference threshold
just-noticeable difference Weber's 3 Hz / 440 Hz = x / 1000 Hz; x = 6.8 Hz ``` 100 and 125 detectable, which is right? (100%, 125%) 5, 6 x 25, 35 :) 125, 150 x (same) 225, 275 x ```
27
discrimination testing
``` find JND conscious perception (color gradient) & difference threshold (auditory) ```
28
Signal detection theory
how our sensation/perception thresholds change based on internal and external contexts internal - personality/shy external- loud room, hear your name ASSOCIATE W/ HIT/MISS EXPT signal present = noise trial (response: Y = hit, N = miss) signal absent = catch trial (Y = false alarm; N = correct neg) Related: type 1/2 errors ``` Reject Ho (if was true, type 1 error; if false, yay) FTR Ho (if Ho was true, yay, if false, type 2 error) ``` problem - response bias
29
optic disc
- blind spot | - ganglion nerves converge to optic nerve
30
fovea
in macula cones Cones = S/short wavelength = blue; M = green; L/long = red less cones than rods b/c one cone per bipolar cell vs many rods
31
vitreous humor
- gel-like and less clear than the watery aqueous humor | - eye shape/roundness
32
what produces aqueous humor? what drains it?
posterior chamber (in front of lens, behind iris); specifically ciliary body, which iris is continuous w/ anterior chamber is in front of iris and lens Canal of Schlemm drains it -if issue w/ it- pressure = glaucoma, which is hereditary
33
Vessels
choroidal & retinal
34
Iris
- dilator pupillae, constrictor pupillae - if iris constricts, pupil dilates continuous w/ ciliary body, which includes ciliary muscle far object = stretch lens = stretched zonular fibers (suspensory ligaments) = relaxed ciliary muscle
35
Zonular fibers
Lens shape; ACCOMMODATION!!!! near/far suspensory ligaments
36
Retina
DUPLEXITY theory of vision | rods/cones
37
EDGE DETECTION
-b/w bipolar and ganglion cells, associated w/ bipolar | AMACRINE and HORIZONTAL cells
38
Optic pathway
optic nerve -> optic chiasm (decussation of nasal fibers; not temporal/lateral) -> optic tracts to LGN then occipital
39
If you cleaved the optic chiasm...
you can still see in both eyes but your left eye would only see your right visual field and right eye would only see left visual field
40
Superior colliculus
- midbrain - sensorimotor reflexes - deer in headlight--- head doesn't move, eyes follow sound -inferior + superior involved in auditory startle auditory- flinch neck, eye in same place while moving head
41
Parallel processing
-simultaneous processing of color, form/shape, depth, motion =feature detection -feature detectors in visual cortex we associate patterns of stimuli w/ expected behaviors, w/ help of feature detection shape = parvo cells; motion = magno cells (parvocellular, magnocellular) in LGN Parvo- high spatial resolution, low temporal opposite for magno =blurry images
42
Depth perception
mostly monocular cues -binocular neurons compare inputs in each hemisphere, detect differences Monocular cues - relative size: closer objects are larger - interposition: in overlapping objects, front one is closer - linear perspective = convergence of parallel lines - motion parallax Binocular - retinal disparity- eyes 2.5 inches apart; dif images in retinas = depth perception- used in VR- give each eye a slightly dif image - convergence- brain detects the angle between two eyes (look at nose = much convergence) - constancy - perceiving object as same even if env changes
43
Bony & Membranous Labyrinths
bony has perilymph | Membranous has endolymph
44
What's the ampulla?
-base of semicircular canals, w/ hair cells | Semicircular canals = rotational acc linear = vestibule
45
Linear acceleration
-vestibule = linear acc (rot = semi. canals) -part of bony labyrinth Contains utricle and saccule, which has modified hair cells w/ otoliths
46
What is the superior olive?
In brainstem, localizes sound "where's the sound coming from"? Auditory pathway: vestibulocochlear nerve - brainstem - MGN of thalamus - auditory cortex/temporal + superior olive + inferior colliculus I.C. for startle reflex and fix eyes on point while moving head (vestibulo-ocular reflex)
47
Place theory
Perceived pitch directly results from the location of hair cells that vibrate when exposed to frequency -higher frequencies vibrate hair cells closer to oval window type of sound is irrelevant; same freq sounds should sound the same way Place theory: "our PERCEPTION of sound depends on where each component frequency produces vibrations along the basilar membrane" Cochlea is TONOTOPICALLY organized - which hair cell vibrates gives brain indication of sound pitch
48
Stereocilia
Hair cells | Cochlea; place theory
49
Sound
``` Frequency = pitch Loudness = intensity ```
50
The horrid corpuscles
``` Pacinian- deep pressure/vibration Meissner- light touch Merkle discs- deep pressure/texture Ruffinian- Stretch Free nerve endings- pain, temp ```
51
Gate theory of pain
``` gate on nociceptors brain can turn pain on/off pain = smaller nerve fibers explains why rubbing an injury seems to reduce pain of injury (touching sensation overpowers pain) forehead kiss on toddler ``` may or may not be right but first theory
52
Processing
``` Bottom-up = data driven = science/inductive Top-down = conceptually driven = influenced by experiences & memories = more prone to error = deductive ``` PERCEPTUAL ORGANIZATION combines both processing to make complete picture
53
Gestalt
whole > sum of parts Proximity - make shapes OOO OO O Similarity ----triangle among background of dots .........[].......... .....[].....[]...... ...[]....[]....[]... OR alternating rows of gray and white balls Good continuation 2 overlapping squiggles looks like just that rather than 2 jagged lines OR a + sign is 2 overlapping lines rather than 2 L's Subjective contours = incomplete shapes make "psuedooutline" of shape in middle Closure - a square is not seen as 4 L's slightly apart Law of Pragnanz = explains gestalt See things simply/symettrically