2- Influences on outdoor experiences Flashcards
(22 cards)
examples of media
Tv, newspaper, magazine, film, billboards, books, artworks and social media
motives for media portrayals and examples (6)
to celebrate- portray of a place in a positive light
to sell- tourism, advertising, sell something or a place
to inform- informing us in someway, internet and articles
to understand/develop knowledge- portraying the environment to educate us
to challenge- to challenge our beliefs and the way we see things
to scare- create fear
how media influences our responses
motivating- inspiring care or motivating to do or vistit
changing behaviour- such as changing the way people act
informing- educating about an issue
influencing- encouraging to buy something
codes of conduct define
a set of rules outlining the responsibilities of, or proper practices for, an individual, group or organisation.
promoting safe and enjoyable participation, and reducing negative impacts on an area.
relies on ethics
planning for outdoor experiences
to ensure safety and maximum enjoyment as well as reduce negative impacts on the environment.
time of year, weather, capabilities, terrain, location of campsites, water, maps, escape routes.
minimal impact strategies
to have as little environmental impact as possible.
- plan ahead
- travel and camp on durable surfaces
- dispose of waste properly
- leave what you find
- minimise campfire impacts
- respect wildlife
- be considerate of others
Equipment planning
activity-specific equipment, sleeping, eating and personal items
Food planning
nutritious, light to carry, easy to prepare and clean up, water, hygiene, total fire ban, ect.
emergencies planning
first aid, bushfires, blizzard, injuries, broken equiptment.
Factors that affect our outdoor experiences list (5)
1- socioeconomic status 2- cultural background 3- age 4- gender 5- physical ability
socioeconomic status- factors that affects acess
an individual’s or family’s economic and social position in relation to others based upon income, education and occupation. Relates to costs and access to experiences.
Cultural background- factors that affect access
patterns of thinking, feeling and acting that stem from the social context of your life experience, such as ethnicity, race, religion, language and sexual orientation. different cultural beliefs can change the way you experience the outdoors.
Age- factors that affect access
age can effect your ability to participate or the intensity at which you participate. peak physical fitness is between 27-30 years old. younger people are also limited in their access to outdoor environments.
gender- factors that affect access
being male or female, but also social and cultural differences rather than just biological. different opportunities for males over females.
Physical ability- factors that affect access
The quality of being able to perform some type of physical action. different skill levels and limits to physical ability such as mobility, vision or hearing.
technologies used in outdoor environments
- communication devices
- navigation devices
- synthetic materials
- specialised equipment
impact of technology
huge range of equipment and clothing available.
deskilling because technologies take away the need to develop skills and allow more unskilled participants.
increased participation
safety
disconnection
types of risk (3)
absolute risk
perceived risk
actual/real risk
Abosolute risk
the uppermost level of risk before safety is considered. Worst case scenario
perceived risk
the subjective assessment a person makes about risk based on personal experience. can be much higher or lower then actual risk
actual risk
the risk that truly exists in a situation given safety has been considered and implemented.
Competence vs difficulty
competence is the ability to deal with a situation and comes from skills and experience they have. someone with greater knowledge and more skills will be more competent to deal with a particular situation.