2. VUCA Flashcards

1
Q

Volatility - What is it? [D’COST]

A
  • duration of outcome: unknown with no clearly-defined end
  • known cause
  • outcome-based: outcome and impact is volatile, not the event itself
  • unstable or unexpected changes caused by shocks or triggers
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2
Q

Volatility - change vs volatility

A

nature: self-initiated (change) vs imposed by the environment (volatility)
speed: can be controlled (change) vs always fast (volatility)

volume (how much it changes): varies but predictable (change) vs large (volatility)

magnitude (impact of the change): varies but predictable (change) vs always large (volatility)

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3
Q

Volatility - how to deal and overcome [RAD]

A

REDUNDANCY: resource-devotion as a form of preparation

  • stockpile inventory
  • bench strength
  • strategies are usually costly (investments need to match the risks)

AGILITY-BUILDING: learning to work with changes

  • e.g. just in time strategy by Japanese companies (to reduce costs by saving storage space)
  • cross-training staff
  • better than decoupling and redundancy due to cheaper costs

DECOUPLING

  • decouple supply-chains systems of essential components (diversifying suppliers and have alternative supplier lists)
  • separation of critical processes (ensure no common critical nodes; create a parallel system)
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4
Q

Uncertainty - What is it? [P-FRIK]

A
  • lacks predictability (and not knowing how to plan the best response)
  • forecasting and decision-making is thus difficult and challenging
  • poorly understood cause and effect relationship (leads to multiple outcomes)
  • need for investing in information (collect, interpret and share; from multiple sources and new information networks; new perspectives)
  • lack of good knowledge about how the future is like
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5
Q

Uncertainty - how to deal and overcome it

A

Understanding trends affecting demand

Knowing your knowables
- things that can be uncovered through research; and things you already know

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6
Q

Uncertainty - levels and forms [CART]

A

Level 1: Clear-enough Future

  • single forecast/outcome
  • precise enough for strategy development

Level 2: Alternate Futures

  • few discrete scenarios defining the future
  • establish probabilities and crafting appropriate responses
  • decision analysis frameworks to calculate risks and returns

Level 3: Range of Futures

  • PPC curve
  • range of possible outcomes, but no discrete scenarios
  • frontiers = extreme scenarios

Level 4: True Ambiguity

  • no basis to forecast the future
  • rare and transient
  • stabilises overtime to a lower level of uncertainty
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7
Q

Uncertainty - Postures and Moves

A

POSTURES [SAR]: defines the aggressiveness in strategy

  • Shape the future: be the leader by establishing how the industry operates
  • Adapt to the future: win through speed, agility and flexibility in recognising and capturing opportunities
  • Reserve the right to play: wait-and-see; invest incrementally and sufficient to stay in the game

MOVES [NOOB]: defines risk averseness

  • NO regret moves: positive payoffs in any scenario (e.g. through process improvement)
  • Options: scalable investments that can be ramped up or scaled back (maximise gains, minimise losses)
  • Big bets: major commitments with positive payoffs but also negative impact on others (go big or go home
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8
Q

Complexity - What is it?

A
  • interconnected parts of variables forming an elaborate network of information or procedures
  • properties (DIM)
    • Diversity: degree of heterogeneity
    • Interdependence: degree of connectedness
    • Multiplicity: number of potentially interacting elements
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9
Q

Complexity - complex vs complicated

A

Complex: interactions that are constantly changing, hence unpredictable

(e. g. air traffic control)
- many possible permutations, non-linear dependencies; a different outcome every time you start

Complicated: many component variables, but operating in fixed and predictable ways

(e. g. operating aircraft)
- linear dependencies

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10
Q

Complexity - the types of complexity

A

Institutional vs Individual

  • institutional: issues on the executive level (e.g. number of countries the company operates in, number of levels of people, number of partners, etc)
  • individual: front-line issues dealt with by employees (e.g. poor processes, confusing delegations and roles)

[IIDU]
Imposed: cannot be easily fixed (institutional)
- laws, industry regulations, interventions by lobbyists, NGOs
- companies are policy takers

Inherent: can be fixed, difficult (institutional)

  • intrinsic to the business and only jettisoned by exiting part of the business
  • organisational structure, etc

Designed: can be fixed, difficult (institutional)

  • results from strategic positions
  • change will impact control systems and business models

Unnecessary: easily fixed (individual)
- misalignment between needs of organisation and processes supporting it

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11
Q

Complexity - how to deal with it

A

WITHIN THE ORGANISATION
Reduce, Restructure, Manage
- change forecasting methods (averages vs outliers)
- build better models
- make better use of data
- risk mitigation (redundancy and decoupling)
- triangulation (multiple perspectives)

IN THE ENVIRONMENT

  • adaptation and flexibility
  • align to new environmental complexity
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12
Q

Ambiguity - What is it?

A
  • doubt about the nature of cause and effect relationship and its mechanism (compared to uncertainty where cause is known and outcome is unknown)
  • unknown-unknowns: lack of knowledge about the basic rules, no precedent for decision making
  • example: launching a new product outside its core competencies in a new unexplored market
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13
Q

Ambiguity - how to deal with it

A

EXPERIMENTATION - to establish relationships through CBA and find situations where formal rules of business do not apply
- degree of control vs generalisability of results

  1. Lab Experiments - high degree of control, low degree of generalisability
  2. Quasi Experiments - non-randomised participants
  3. Field Experiments - participants have an equal chance of being selected; field sample with random assignment
  4. Natural Experiment - naturally occurring; extremely low degree of control, high degree of generalisability
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