3 - Images Flashcards

(8 cards)

1
Q

How is a black-and-white image stored in binary?

A

Image broken down into separate pixels
Each pixel is either black or white / on or off
Use 2 different values for black and white / 1 for black and 0 for white (or vice versa)
Store in one bit / bits / byte of computer memory

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2
Q

What is a vector graphics program’s method of storing image data?

A

Drawing is made up of drawing objects, e.g. circle, rectangle, straight line
Different objects have a defined set of properties
Objects are stored as drawing commands / drawing list
Some properties use mathematical equations / formulae

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3
Q

Name three properties stored for a circle object.

A
  • Object type
  • Co-ordinates / location of the centre
  • Radius / diameter
  • Fill colour
  • Fill style
  • Line thickness
  • Line colour
  • Line style
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4
Q

What is meant by a pixel?

A

Picture element / smallest resolvable area/unit which can be drawn on screen / smallest addressable part/unit of a picture

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5
Q

How are pixels encoded to form a bitmapped image?

A

Pixels are stored as numbers/bit patterns which represent different colours

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6
Q

State two advantages of vector graphics compared with bitmap graphics.

A
  • Individual objects can be manipulated independently
  • Fewer bytes are used to represent an image
  • The image can be scaled without loss of quality
  • No ‘hole’ is left if an object is deleted
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7
Q

What is meant by the resolution of a bitmapped graphic image?

A

The number of pixels / dots per cm / inch / unit of measurement

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8
Q

What is meant by the colour depth of a bitmapped graphic image?

A

The number of bits used to represent the colour / greyscale value

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