3.1 skills and skill acquisition Flashcards

1
Q

define ability

A
  • qualities and characteristics person is born with (CoF)
  • that allow a person to learn or acquire skills
  • frequent practice required to turn ability into effective skill-set
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2
Q

define skill

A
  • learned or practiced ability
  • brings about results you want to achieve
  • with max certainty and efficiency
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3
Q

factors affecting variations in skill level

A

all cunty manatees are actually greaking expensive totally
- age and maturity
- culture
- motivation
- anxiety
- arousal conditions
- facilities
- environment
- teaching and coaching

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4
Q

characteristics of skilled performance

A

FACCAG
- fluent
- aesthetically pleasing
- consistent
- coordinated
- accurate
- goal-directed

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5
Q

different types of skills

A
  • basic and complex
  • fine and gross
  • open and closed
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5
Q

what are closed skills

A
  • unaffected by environment or performers
  • decision making unnecessary, can be performed in same way each time
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6
Q

what are basic skills

A
  • simple skills
  • require lower levels of concentration and coordination
  • need to be mastered before more complex skills attempted
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7
Q

what is single-channel hypothesis

A
  • theory that brain can only process one piece of info at a time
  • until one stimulus dealt with and decision made, another cant be acted upon
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7
Q

what are complex skills

A
  • more difficult skills
  • require higher level of coordination and concentration
  • longer to master, often include multiple sub-routines
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8
Q

what are open skills

A
  • affected by outside environmental factors
  • weather, pitch conditions, actions by opponents/team
  • performed diff each time
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9
Q

stages of basic information processing model

A
  • input
  • decision-making
  • output
  • feedback
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10
Q

describe input

A
  • info received via senses and previous experiences
  • performer needs to select most relevant info to act upon
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11
Q

describe decision-making

A
  • info analysed so performer can choose most appropriate response
  • info stored in short-term memory at first, long-term if rehearsed over time
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12
Q

describe output

A
  • decision made then acted upon
  • brain send info to muscles, they contract and action performed
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13
Q

describe feedback

A
  • performer receives from variety of sources telling them if successful
  • stored in memory, can be used to improve decision making in future
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14
Q

what is limited channel capacity

A
  • brain can only process certain amt of info at once
  • too much info results in overload
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15
Q

what are the stages of learning

A
  • cognitive
  • associative
  • autonomous
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16
Q

what is cognitive stage

A
  • preparation stage
  • occupied by beginners starting to learn new skill
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17
Q

characteristics of cognitive stage

A
  • large num mistakes made
  • performers consciously think about actions needed to perform skill
  • reliant on input from teacher/coach
  • skills broken down into sub-routines, practised individually
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18
Q

what is associative stage

A
  • practice stage
  • skill practised repeatedly
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19
Q

characteristics of associative stage

A
  • fewer mistakes made as consistency improves
  • performers may attempt more advanced techniques
  • may practice in controlled environment (eg reduced court size)
20
Q

what is autonomous stage

A
  • automatic stage
  • perform skills with control, accuracy and flair
21
Q

characteristics of autonomous stage

A
  • mistakes rare and performers can analyse what went wrong
  • skills performed naturally and without conscious thought
  • skills used effectively in full games/matches
22
Q

name the diff types of feedback

A
  • intrinsic
  • extrinsic
  • knowledge of performance
  • knowledge of results
23
describe feedback
- information performer receives about their performance - help asses how well performed
24
feedback loop
- skill performed and feedback received - feedback used to asses quality of performance and identify adjustments need to be made - technical adjustments made, skill practiced before cycle repeated
25
describe intrinsic feedback
- information that comes from within - eg emotions, thoughts about actions, feel of mvmt from muscles
26
describe extrinsic feedback
- information that comes from an external source - eg teacher, coach, reaction from crowd
27
describe knowledge of results
- knowledge of outcomes (score, time, distance, placing) - provide quick measure of success
28
describe knowledge of performance
- feedback that comes from analysing the quality of mvmt and techniques regardless of result
29
what feedback do cognitive performers use
- extrinsic (dont have knowledge to assess performance) - knowledge of results
30
what feedback do autonomous performers use
- intrinsic feedback (make immediate adjustments to technique) - knowledge of performance
31
advantages of extrinsic feedback
- important for cognitive learners who lack knowledge - autonomous learners can combine in/ex to gain mroe accurate picture
32
disadvantages of extrinsic feedback
- qualified coaches required to give feedback - poor quality coaching causes performance to decline
33
advantages of intrinsic feedback
- perfromers dont need to wait for extrinsic, adjustments made immediately - suitable for autonomous learners
34
disadvantages of intrinsic feedback
- high level of knowledge required - cognitive learners do not have this knowledge
35
what are fine skills
- precise movements - require high levels of accuracy and technique - involve small muscle groups
36
what are gross skills
- use large muscles groups - to produce large, powerful movements - force production more important than precision or accuracy
37
types of guidance
- visual - verbal - manual/mechanical
38
define guidance
- help and instruction given - guide learners thru mvmt, skills, techniques - to help them acquire skills
39
define visual guidance
- guidance that comes in form of images - eg watching videos, demonstration of technique
40
define verbal guidance
- instruction given in form of words - explain mvmt and techniques
41
define manual/mechanical guidance
- hands on guidance - help performer acquire muscle memory/"feel" for mvmt
42
what learning stage is visual guidance used at
- all - important for cognitive, need to see overall picture of skill - so understand how it should be performed
43
what learning stage is verbal guidance used at
- limited relevance for cognitive (lack understanding of terms used) - useful at autonomous stage (allow coaches to provide detailed instructions)
44
what stage of learning is manual/mechanical guidance used at
- cognitive (enable beginners to gain feel for mvmt) - autonomous (use harnesses to ensure safety when trying out new techniques)
45
advantages of visual guidance
- beginners form mental pic of correct performance - demos can be repeated if needed - slowmo vid used to focus on specific subroutine
46
disadvantages of visual guidance
- demos need to be accurately performed - incorrect demos lead to wrong technique learned
47
advantages of verbal guidance
- immediate: instructions can be acted upon str8 away - qs used to assess learning - combined with visual to paint more accurate pic
48
disadvantages of verbal guidance
- long/complex instructions hard to process - some mvmt cant be accurately explained with words
49
advantages of manual/mechanical guidance
- useful for beginners, help develop muscle memory - safe environment for new skills - reduce anxiety and fear
50
disadvantages of manual/mechanical guidance
- can form dependence on support - unrealistic feeling of motion