3.3 designing and making principles (no designers or company) Flashcards
(35 cards)
what are primary sources
+ and -
information gathered first-hand by designer to help improve designs
data up to date and relevant but gathering data is time consuming as you need many willing people
6 primary sources:- explain
m____ r______
f____ g____
p____ a_______
i___________
market research; look at products that already exist and talk to clients to collect info on what is successful + target market. questionnaires
focus groups and interviews; talk to target markets- small groups interviewed; feedback after each step in design.
Interview clients to understand needs and wants as well as feedback. Interview focus groups
product analysis; look at products that exist- pinpointing issues to improve designs. see costs, materials used, aesthetics, manufacturing processes
anthropometrics; collect min and max measurements for target markets make product easier to use. work out dimensions. human body
ergonomics; testing and analysing how a person interacts with a product to improve functionality
what are secondary sources and 2 types
+ and -
data that is freely available to access such as existing government data such as average anthropometric and ergonomic (percentile ranges) measurements online. media such as books, newspaper, reviews and internet polls.
free and readily available but not specific and not up to date
what does research before and after design brief ensure?
find any limitations, and allows you to change your design.
change design to cater for a specific market- children, partially sighted or wheelchair user
what is ergonomics
study of interaction between humans and the products and physical environment.
how are percentile graphs used
used to show anthropometric data to give a gauge to the designer as to what dimensions should be used.
data: qualitative vs quantitative and how can data be presented (5)
qualitative: words which show thoughts and opinions
quantitative: numerical data
bar chart/ pie chart: quantitative
spreadsheet: calculate costs
graphs and charts: show trends in data
video/audio: demonstrate feedback from interview and focus groups
documents and reports: data summarised or a transcript
design brief/specification/ manufacturing specification: what is it and how to write one
statement that client gives to the designer outlining their needs or something a designer produces. has to include the problem a product needs to solve
design spec: list of criteria a product needs to meet which is done after research. includes product function aesthetics, materials, costs, timescale
manufacturing spec: created after design before manufacture. contain info that allows a third part to manufacture. technical drawings, CAD, material list, process flowcharts, quality control mechanism, dimension
modifying a design brief. when done
research and analysis continue throughout process , so any errors will need to be rectified to ensure product works
Changing the brief
Design briefs and specifications can change throughout your project.
Your brief will change as you conduct more research.
You may change the brief after modelling and testing your idea.
You may also change the brief following client feedback
how do environmental (deforestation, reduce co2) factors and social factors (fair trade) impact designs.
environmental: how to limit deforestation (cutting down of trees burnt as a fuel, use in construction). FSC certifies sustainably managed forests, so take timber from there and used recycled paper and timber. designers use FSC certified and also may help in tree replanting schemes. Recycled cardboard for packaging.
designers also try to reduce their carbon footprint by using 6rs (Rethink designs, Refuse unsustainable resources, Reusability, used recycled materials and make sure design is recyclable, make design easy to repair, reduce waste). get energy renewably. Materials that release less co2 during extraction and processing. Biodegradeable.
social: fair trade. designers work with farmers who are fair trade certified as they know they are receiving good wage and good, safe working conditions. support development of these.
design strategies:
5 ways it can be done
1) collaboration
2) user centred design (UCD)
3) systems approach
4) Iterative design
5) avoid design fixation
collaboration:
how helps- 3 main things + example
1) collaboration:
talking to others brings in a wide range of thoughts that are each valuable.
collaboration with user/focus groups to receive feedback on their work, allowing them to make fit for purpose products.
designers with different specialisms allows the quality to increase as many different options taken into account.
e.g Alessi - collaborate with designers with different specialisms to create innovative products that are fully functional.
user centred design: how helps
user centred design (UCD) :
focusing on the needs of a user
user questioned to highlight their needs and wants, evidence gathered to form a through design brief. allows product to made fit for the user’s purpose.
allow them to test it and take into account their feedback (product improvement), which means that the next iteration of the product will make it more fit to the user’s purpose.
systems approach
(NOT A SCHEMATIC DRAWING)
3 ways how helps.
systems approach: logical approach to design
uses inputs, outputs and processes in the form of block diagrams with these headings (electronics- how the electronic should function e.g: input = button pressed, process = sound generated, output = sound through speaker)
also use a systems approach flowchart to show how a process works- such as a programme using the worldwide recognised symbols- allowing anyone to understand.
also can have a quality assurance flowchart which shows the checks that have to be met for a product to be fit for purpose. check dimensions, mass etc.
design fixation: what is it and how to stop it (3)
avoid design fixation:coming back to a similar idea which they have already created. generation of new, innovative ideas
collaboration- different people have different ideas, so taking in a range of ideas will avoid design fixation
feedback from users / focus groups- feedback from a model allow a new model to be designed which will address shortcomings from initial model, so DF will not be an issue as there will be a clear difference each time.
testing a product- analyse shortcomings again and redesign product.
how to explore and develop ideas using an iterative process. NEA based 4 steps + what is iterative design
continual cycle of ideas, modelling, testing, evaluating, feedback and modifications until a final product can be made. ensures quality in final product and is reliable and less manufacturing errors
1) sketch- concept of design onto paper- rough or final annotate to show material choices and aesthetics and how design works
2) modelling- low cost method of seeing how a design functions- cad or hand. see dimensional accuracy. breadboard, toile, card or 3D print.
3) testing- ongoing process where data is collected and results are examined to see best way forward. destructive testing- test to an extreme. non destructive- identify area of weakness by testing function. market testing- see how user group and client respond
4) evaluation- reflect on results against your design specification and see what needs to. be done. evaluate against other product to become aware of competition. safety strength, aesthetics and function.
freehand sketches, isometric, perspective
freehand- used to present an idea. quick. colour can enhance sketch and improve communication in design concept
isometric- vertical = vertical. horizontal = 30deg to normal. use isometric paper. allows for 3d design but no perspective
perspective- 3D and view becomes smaller as you go further away. viewing straight on. building, interiors
2d and 3d drawings- what used for
2d- plan drawings and useful for showing dimension
3d- shows looks inside- feeling and mood
system and schematic drawings
system- diagram, flowcharts showing steps in an electronic, mechanical system, input, output, process, decision.
schematic- use symbols instead of drawing (electric circuits/ mechanical systems) and flats in fashion- lines but no body
annotated drawing and exploded diagrams
annotated drawings- explain detailed development/ conceptual stages, colours patterns/ material type
exploded diagram shows constructional detail or assembly, each part in proportion to each other and shows parts which may be hidden once assembled. flat pack furniture
mathematical modelling and cad
part of iterative design. graphs, charts, simulations, ergonomic/anthropometric data gathered, analyse results. allows evaluation of performance. calculations used.
cad- computer aided design - allows you to draw technical and precise drawings, 2d or 3d view in any angle. used by engineers and architects as well as designers
modelling- toile and breadboard + alternative for general purpose
toile is a mock-up of a garment. low cost fabric like calico used which can be marked with a pen to show changes
breadboard is a solderless, reusable board for prototyping electronics
also work directly with materials like card
audio/visual data: how help
audio/video data from focus groups and interviews show what is needed in design as well as reactions and improvements. evaluate
pictures show data for reference
video show how a product works
working drawings:
what do they contain
3rd angle orthographic projection
how are outlines, construction lines, centre lines, dimension lines and hidden details drawn.
scale
contain dimensional (mm) and graphical info
3rd angle orthographic projection- drawn in 3 views: plan (birds eye), front and side view
outlines = thick lines __________
construction = thin lines _________
centre lines= indicate holes/shafts — – — – -alternating longer and shorter lines
dimensional = <———-> double arrowhead
hidden details = - - - - - - - - - - - -
drawn to scale so size is representative and scale has to be shown on drawing eg 1cm:1m
dimension in mm