4 Intellectual Property Flashcards Preview

ETH1: 2.5 TechEnt > 4 Intellectual Property > Flashcards

Flashcards in 4 Intellectual Property Deck (14):

estimated % of fake products in the world

10% !!! for trillions' worth


5 uses of patents


build Reputation

attract investors

License & cross license

block others (patent trolls, esp. in the US)

--> BLARP reversed


forms of intellectual property: 5

  • copyright creative work
  • patents technical inventions (must include a surprising element)
  • trade marks brand names 
  • registered designs appearances
  • trade secrets recipes (good idea only when you have just 1 actual recipe, not to save money)


code: which IP?

normally, copyright; you need to add some other element / feature to be able to patent, which protects you also against variations


estimated current weight of intellectual property on S&P500 Cos assets

80% !!!


patent: def

contract b/w society & inventor deal: - inventor tells everybody what they have invented - in exchange, they can use it exclusively for 20 years it is a negative right = it lets you forbid other ppl from using your work


why should you patent IP aggressively?

because everybody else is aggressive with IP

--> patent or perish!


what can / should be patented?

product: if patentable, then patent!

product use: if patentable & communicated, then patent!

process: if patentable & evident, then patent!


1st requirement for patentability: + derived advice

novelty (as opposed to, i.e. adding sthing to publicly described 'state of the art', incl. inventor's own publications) --> first patent, then publish! --> be very careful in speculations last paragraph of papers --> confidentiality agreements are not enough, leaked info is not patentable


2nd requirement for patentability: + def

inventiveness def: sthg that would not be obvious to someone 'skilled in the art', i.e. knowing a lot about it --> it often involves a creative combination of 2 things


3rd requirement for patentability:

sufficient disclosure


patents & diff. countries

it is a cost issue: you need to patent in diff. countries or groups of countries in US, but only in US, you can patent biz models, too


patents & innovativeness of a sector

the more innovative a sector is, the more patents are used there --> you must patent, otherwise others will do it all around your innovation


the 3 requirements for patentability

  1. novelty wrt state of the art
  2. inventiveness = step not obvious to so skilled in the art
  3. sufficient disclosure for reproducibility, enough examples