4.10.4.1.3. Instrucciones para guía vectorial. Flashcards

1
Q

a) ABANDONE (punto significativo) RUMBO (tres cifras)

[ACERCAMIENTO] A (hora);

A

a) LEAVE (significant point) HEADING (three digits)

[INBOUND] AT (time);

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2
Q

b) CONTINÚE RUMBO (tres cifras);

A

b) CONTINUE HEADING (three digits);

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3
Q

c) CONTINÚE RUMBO ACTUAL;

A

c) CONTINUE PRESENT HEADING;

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4
Q

d) VUELE RUMBO (tres cifras);

A

d) FLY HEADING (three digits);

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5
Q

e) VIRE IZQUIERDA (o DERECHA) (número) GRADOS

(o RUMBO (tres cifras)) [motivo];

A

e) TURN LEFT (or RIGHT) (number) DEGREES (or

HEADING (three digits)) [reason];

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6
Q

f) INTERRUMPA EL VIRAJE RUMBO (tres cifras);

A

f) STOP TURN HEADING (three digits);

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7
Q

g) VUELE RUMBO (tres cifras), CUANDO PUEDA
DIRÍJASE DIRECTAMENTE A (nombre) (ayuda para la
navegación o punto de recorrido);

A

g) FLY HEADING (three digits), WHEN ABLE PROCEED

DIRECT (name) (navaid or waypoint);

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8
Q

h) RUMBO CORRECTO.

A

h) HEADING IS GOOD.

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