Operant Conditioning Flashcards

1
Q

Key People

A

Thorndike (puzzle box, cat, cause & effect)

Skinner (skinner box, pigeon)

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2
Q

Contingencies

A

Follow a behavior and affect the likelihood of the behavior recurring

  • Reinforcement: increase frequency of behavior
  • Punishment: decrease frequency of behavior

Each come in two forms:
Positive—Stimulus is added
Negative—stimulus is taken away

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3
Q

Operant Conditioning Theory

A

Classical conditioning was too limiting, left no room for volitional behaviors or learning from reinforcement and punishment

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4
Q

Discrimination

A

Recognizing that in some situations, the same behavior will not be reinforced

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5
Q

Thorndike’s Law of Effect

A

Behaviors are initially emitted in a random trial and error fashion
Random behaviors that are followed by pleasurable, beneficial consequences become stronger while behaviors followed by unpleasant consequences become weaker
Theory later revised–stopped believing that punishment would work

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6
Q

All species react ________ to learning environments

A

the same

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7
Q

Positive Reinforcement

A

Reward; dessert for doing your dishes after dinner

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8
Q

Negative Reinforcement

A

Associated with relief, escape; you don’t have to sweep the kitchen if you do your dishes after dinner

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9
Q

Positive Punishment

A

Associated with pain, something negative is introduced following behavior; you get a spanking if you do not do your dishes

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10
Q

Negative Punishment

A

Associated with loss, something pleasurable is taken away following the behavior; you do not get to go to your friend’s house if you do not do your dishes

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11
Q

Decoding Contingencies

A
  1. Define target behavior
  2. Determine what occurs after the behavior
  3. Discern if the behavior is likely to increase or decrease in recurrence over time.
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12
Q

Reinforcement schedule

A

Frequency with which a behavior is reinforced
A. Continuous, 1.1, type of fixed ratio; good during acquisition. Risk of satiation
B. Intermittent Reinforcement

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13
Q

Reinforcement Window

A

Behavior must be reinforced within window of time between foresight and hindsight, hill example—must be able to see the reward

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14
Q

Phases of New Behavior

A
  1. Acquisition
  2. Maintenance
  3. Extinction
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15
Q

Operant Strength

A

how powerful the conditioning is, strength of behavior; judged by how easily it can be extinguished

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16
Q

Criteria for Intermittent Reinforcement Schedule

A

Four intermittent schedules based on two criteria

  1. Predictable or not predictable (fixed vs. variable) *unpredictable is strongest
  2. Occurrence of behavior or passage of time (ratio vs. Interval) *behavior occurrences is strongest
17
Q

Intermittent Reinforcement Schedules

A
  1. Fixed Ratio: free cup of coffee for every five you purchase
  2. Variable Ratio: slot machine (strongest)
  3. Fixed Interval: Paycheck every two weeks (weakest)
  4. Variable Interval: Checking your email
18
Q

Extinction in Operant Conditioning

A

Stop providing reinforcement
Length of time for extinction depends on reinforcement schedule
Response burst will be observed before extinction

19
Q

Stimulus Generalization

A

Will and Alleks (stimulus) come over and like my buffalo chicken (response) so I, MYSELF, GENERALIZE their enjoyment to ALL PEOPLE (stimulus) who come over

20
Q

Response Generalization

A

Alleks (stimulus) likes Chocolate Torte (response) so I, MYSELF, GENERALIZE the response to chocolate, and make brownies the next time she comes over

21
Q

Discrimination Learning

A

Process by which subjects learn to respond differently to different stimuli (dogs learn difference between different tones or bells)

22
Q

Prompting

A

Giving subject a cue so they can get reinforced. Prompts are slowly reduced or “faded”
Child prompted to do behavior, are reinforced; e.g. “say thank you”, “what do you say”, certain look at child

23
Q

Shaping (by successive approximations)

A

Shaping by Successive Approximation—small portions of the goal behavior are reinforced, one at a time; baby steps toward target behavior

24
Q

Chaining

A

Stringing together complex sequenced behaviors with small rewards after each step with major reinforcement reserved until final result
Classes, semesters, practicums, graduation, licensing exams,

25
Q

Superstitious Behavior

A

accidentally reinforced behaviors that are not related to successful results

26
Q

Avoidance Behavior

A

behavior that occurs before an aversive stimulus is presented and therefore prevents its delivery, e.g. turn on TV when wife gets home to avoid talking to her

27
Q

Premack Principle

A

Premack Principle—recognizes reinforcement relativity and uses high frequency behaviors to reinforce low frequency behaviors
*Easy to cheat