5.1 Flashcards

(29 cards)

1
Q

invention

A

process of discovering a principle which allows a technical advance that results in a new product

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2
Q

difference between invention and innovation

A

invention – creating something new
innovation – implementing something new, improving existing inventions

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3
Q

list drivers for invention

A

personal motivation
desire to help others
constructive discontent
scientific curiosity
necessity
desire to make money

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4
Q

personal motivation

A

driven by personal interest

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5
Q

desire to help others

A

driven to help others w problems they are experiencing to improve the world around them

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6
Q

constructive discontent

A

driven by unhappiness w an existing product or “the way things are normally done”

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7
Q

scientific curiosity

A

driven by desire to know if/how/why something works

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8
Q

necessity

A

driven by human nature to find solutions to problems

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9
Q

desire to make money

A

successful inventions can make successful businesses

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10
Q

lone inventors

A

an individual working outside/inside organisation who is committed to invention of a novel product and often becomes isolated bcs they are engrossed w ideas that imply change and are resisted by others

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11
Q

advantages of lone inventors

A

full control over development of invention

can have radical ideas

dont have to give attention to marketing/sales of product

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12
Q

disadvantages of lone inventors

A

may find it difficult to continue working on designs as large investments may be needed

you can be isolated w little backing

may find it difficult to take invention to market

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13
Q

considerations for being lone inventor

A

time commitment

resilience

risk of failure

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14
Q

intellectual property

A

legal term for intangible assets, such as inventions and designs that are used in a commercial setting. protected by law

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15
Q

benefits of intellectual property

A

differentiates business from competitors

provides revenue streams

offers customers smth new and different

new marketing/branding opportunities

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16
Q

list IP protection strategies

A

copyright (c)
trademark (tm)
service mark (sm)
patent (p)
patent pending
registered design (R)

17
Q

copyright

A

grants the creator of an original work exclusive rights to its use and distribution

18
Q

trademarks

A

a symbol or words legally registered as representing a company or product

19
Q

service mark

A

trademark used to identify a service rather than a product

20
Q

patents

A

legal document giving someone the right to make or sell a new invention for a certain number of years

21
Q

patent pending

A

application for a patent has been applied for but has not yet been processed, warns those copying invention that they may be liable for damages

22
Q

registered design

A

the features of shape or pattern which gives a product a unique appearance, and must be new and distinctive

23
Q

design protection/trade dress

A

simple and cost-effective way to protect an innovative shape or appearance

24
Q

first to market

A

the first product of this type to be rushed onto the market

25
why might a company not apply for IP protection
cost time (takes several years to obtain) lack of awareness some designers want to share their designs for the greater good (eg seatbelt)
26
benefits of first to market
leading the competition increased profit secure brand loyalty (the product becomes the dominant design and customer loyalty can be established before others enter the market)
27
risks of first to market
high costs (R and D etc) customer acceptance
28
shelved technologies
technology that is shelved for various reasons. Sometimes shelved technologies will be rediscovered or taken off the shelf
29
reasons for shelved technologies
social -- market is not ready for something new technology -- concept has been worked out, but the technology is not viable yet timing -- products have to be released in a strategic manner in order to help social, technological and cost issues cost effective -- if product is too expensive, it is unlikely to be adopted by consumers