6 Flashcards

1
Q

Variables that do not change in value; typed in all-caps.

A

Constants

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2
Q

The converted version of the source in a new form.

A

Destination

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3
Q

S is Capitalized. Type of Object.

A

Differences in String

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4
Q

This loop will always execute at least once, even if the conditions are not met.

A

Do While Execution

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5
Q

Tests the condition at the end of each repetition of a section of a program.

A

Do While Loop

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6
Q

Quotation type used for string values.

A

Double

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7
Q

An item in an Array.

A

Element

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8
Q

Breaking down computer programs in the same way a pie chart is broken down.

A

Engaging in OOP

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9
Q

Repeats a section of a program a fixed amount of times.

A

For Loop

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10
Q

Enables one object to inherit behavior and attributes from another object.

A

Inheritance

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11
Q

A single trip through a loop.

A

Iteration

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12
Q

The counter variable used to control a loop.

A

Iterator

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13
Q

This causes a computer program to return to the same place more than once.

A

Loop

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14
Q

Block statement statement in which all of the program’s work gets done.

A

main()

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15
Q

A group of Attributes and Behaviors.

A

Method

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16
Q

A way to accomplish a task in a Java program.

A

Method

17
Q

Part of an Object’s behavior.

A

Methods

18
Q

A way for the computer to do more than one thing at the same time.

A

Multi-thread

19
Q

A way of organizing a program so that it has everything it needs to accomplish a task.

A

Object

20
Q

Programs that you create. These can be thought of as physical items that exist in the real world.

A

Objects