7 Flashcards

1
Q

A group of objects that work together to get something done.

A

OOP Program

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

A program that does not have to be written for a specific operating system.

A

Platform Independent

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

A class that can be used as a template for the creation of new objects.

A

Programs

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Makes it possible to modify the variable from another program that is using the object.

A

Public int

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Not required for single statement IF statements or Loops.

A

Reason Brackets are missing

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Used to separate sections.

A

Semicolon

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Quotation type used for character values.

A

Single ‘

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Information in it’s original form.

A

Source

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

An instruction you give a computer.

A

Statement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

A collection of characters.

Surrounded by double quotation marks.

A

String

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

A line of text that can include letters, numbers, punctuation, and other characters.

A

String

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

A class that inherits from another class.

A

Subclass

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

A class that is inherited from.

A

Superclass

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Used to assign a value or display a value based on a condition.

A

Ternary Operator

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Each part of a program which takes care of a different task.

A

Thread

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

For, While, and Do-While.

A

Three types of Loops

17
Q

Casts an object to the corresponding simple value.

A

Unboxing

18
Q

A storage place that can hold information, which may change.

A

Variable

19
Q

Tests the condition at the beginning of each repetition of a section of a program.

A

While Loop

20
Q

Statements that involve a mathematical equation and produce a result.

A

Expressions