Chapter 4 Flashcards

1
Q

annimation

A

a process that uses a series drawings, paintings, cut outs, clay, or computer images to create the illusion of movement

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2
Q

blocking the talent

A

a part of the production process in which the director makes decisions about talent position and movement relative to camera position

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3
Q

crane

A

long armed, counterweighted camera mount device that allows sweeping camera moves through space

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4
Q

direct cinema

A

approach to documentary that relies on the observation of behavior , as opposed to narration or interviews

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5
Q

directed tension

A

sense of implied movement created by graphics lines or vectors within the frame or by the inherent tension of certain positions within the frame

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6
Q

dolly

A
  1. camera movement along the z-axis

2. wheeled camera mounts that can roll either on smooth floors or constructed tracks

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7
Q

illusion of depth

A

creation of an appearance of the third dimension within a two dimensional medium

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8
Q

long take

A

shot of relatively long duration that relies on camera and subject movement instead of editing

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9
Q

motion capture

A

creating a pattern of movement and inputting it into a computer. for computer animation, sensors can be placed on a human body and read to create the pattern or cameras used to track movement

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10
Q

motion graphics

A

computer animated text and other graphics that are often used for title sequences

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11
Q

pan

A

camera movement in which the camera pivots right or left

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12
Q

pedestral

A
  1. camera movement up and down through space

2. heavy, wheeled camera mount used in studio productions

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13
Q

persistence of vision

A

perceptual occurrence in which the human brain fills in the gaps between rapidly projected individual frames of an action that has been broken down into a series of still images

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14
Q

perspective

A

perception of depth and distance from a particular point of view. Linear perspective represents three dimensional space in two dimensions by having parallel lines converge at the horizon line

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15
Q

phi phenomenon

A

perceptual occurence in which the human eye perceives two closely proximate lights flashing in quick succession as movement

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16
Q

rack focus

A

camera technique in which the focal plane is shifted, changing the focus from one subject on a plane of action to another on a different plane of action

17
Q

reflexivity

A

acknowledging the makers biases and inherent manipulation of the media making process

18
Q

shooting ratio

A

ratio between the amount of film or video footage acquired and the amount that ends up in the edited version

19
Q

tilt

A

camera movement in which the camera pivots up and down

20
Q

track

A
  1. camera moving through space on a dolly track

2. single audio or video signal

21
Q

truck

A

camera movement through space to the right or the left on a wheeled dolly on the studio floor

22
Q

vectors

A
  1. strong diagonal line either implied or existing within the frame that suggests movement
  2. a type of computer graphics created from a mathematical formula that can be rescaled while maintaining quality
23
Q

zaxis

A

depth

24
Q

zoom

A

changing of focal length and resulting field of view through movement and lens elements