Illusion of Control Flashcards

1
Q

Dice-throwing behaviour study

A
  • In study of taxi drivers playing craps, it was discovered that they believe:
    • A hard throw produces a large number, and a soft or easy throw a low number
    • Different levels of concentration and effort lead to different numbers
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2
Q

Illusion of Control

A
  • One definition: “expectancy of a personal success probability inappropriately higher than the objective probability”
  • Skill vs. Chance confusion: in a situation of chance/unpredictability, people behave as they would in a situation requiring skill
  • Hypothesis: features of “skill situations introduced into chance situations cause individuals to feel inappropriately confident”
  • An illusion of control can only happen if you truly have no way of controlling the outcome
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3
Q

Irrelevant Choice Study 1

A
  • Lottery based on football cards as tickets (cost = $1); participants either choose their card or get given a card (yoked design -> if participants often choose Suarez, participants in the second condition would often be given Suarez)
  • Next day, asked how much you’d sell that card back for: if you chose it, ~$9, if you didn’t, ~$2
  • She also offers to swap ticket for one in a different lottery with higher odds of winning -> much more likely to say no if they chose ticket
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4
Q

Irrelevant choice study 2

A
  • Participants predict the outcome of a dice roll to win $5, choose whether you throw or the experimenter does
  • 76% choose to throw it themselves -> people like having choice event if it doesn’t change odds of winning
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5
Q

Role of Instrumental Action (“Involvement”) in Gambling

A
  • Craps: players place higher bets and bet more riskily on their own throws (compared to others’ throws)
  • Roulette: higher bets when player vs. croupier throws ball
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6
Q

Superstitions studies

A
  • Regular slot machine gamblers tested twice: once with ritual/superstition permitted, once with ritual/superstition permitted
    • On lucky charm day, they play for twice as long and spend twice as much
  • Students performed better at Memory/card-matching game in presence of lucky charm
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7
Q

Forms of illusory control

A
  • Ex. Interpreting wins as evidence of skill, re-interpreting losses, using lucky charms, praying or superstitious rituals
  • Primary (Active) vs. Secondary (Passive) Illusory Control:
    • Primary: belief that direct intervention by the individual can modify the outcome (skills, lucky charms, rituals)
    • Secondary: belief that they can predict or sense the outcome, but not actually change it
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8
Q

Mechanisms at work in illusory control

A
  • Skill / chance confusion: you estimate the probability as higher because you have inferred some skill in the game
  • Preference for personal agency (actions or choices) – we prefer to do it ourselves, but may not change the probability
  • Regret avoidance: we anticipate the feeling if we sold our ticket (or didn’t buy a ticket to begin with) and those numbers won (e.g. people do not like ‘tempting fate’)
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9
Q

contingency judgment task: is there an increased illusion of control in gambling disorder?

A
  • Contingency Judgment Task: participants have to pretend to be doctors and decide whether to give a drug to a patient
    • After choice, told whether patient is healed (drug actually doesn’t do anything)
    • 50 trials of this, then asked participant how effective they think the drug is -> Participants often overestimate the effectiveness of the drug, and participants with gambling disorder overestimate it even more
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10
Q

illusion of control in skillful situations

A
  • Gamblers may overestimate their level of skill
    • Both problem and non-problem gamblers who prefer skill games have higher scores on Gambling Beliefs Questionnaire
    • Non-problem gamblers are fairly good at estimating control in games of chance (unlike problem gamblers), but everyone is bad at estimating control in skill games
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