7.3 - Operant conditioning: Reinforcements from the Environment Flashcards

(30 cards)

1
Q

Operant

A

Learning in which the consequences of an organisms behavior determine whether the behavior will be repeated in the future (active behaviors)

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2
Q

Instrumental behaviors

A

Behaviors that require that require an organism to do something, solve a problem, manipulate elements of the environment

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3
Q

Law of effect

A

Behaviors followed by a satisfying state of affairs tend to be repeated; those that produce an unpleasant state of affairs are less likely to be repeated

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4
Q

Operant behavior

A

Behavior that an organism performs that has an impact on the environment
- environment responds by providing events that strengthen the behaviors (reinforce) or makes them less likely to occur (punis)

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5
Q

Reinforcer

A

Any stimulus or event that increases the likelihood of the behavior that led to it

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6
Q

Punisher

A

any stimulus or event that decreases the likelihood of the behavior that led to it

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7
Q

Positive vs negative

A

Does not mean good vs bad

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8
Q

positive reinforcements

A

stimulus is presented; increases likelihood of behavior

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9
Q

Negative reinforcements

A

stimulus is removed; increases likelihood of behaviors

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10
Q

Positive punishment

A

Stimulus is administered; decreases likelihood of behavior

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11
Q

Negative punishment

A

Stimulus is removed; decreases likelihood of behavior

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12
Q

If I present food and a behavior continues this is…

A

positive reinforcement

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13
Q

2) If I turn on an electric shock and the behavior stops

A

this is positive punishment

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14
Q

3) If I turn off an electric shock and the behavior continues this

A

negative reinforcements

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15
Q

4) If I remove food and a behavior stops this is ….

A

Negative punishments

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16
Q

Why is reinforcement better than punishment in learning desired behavior

A

Punishment signals bad behavior but does not promote learning about the desired behavior

17
Q

Primary reinforcer

A

Satisfy biological needs

18
Q

Secondary reinforcers

A

Associated with primary reinforces through CO; e.g. money, police lights

19
Q

Effectiveness of the reinforcer or punisher

A
  • The amount of time between the occurrence of a behavior and the reinforcer/punisher; the more time that passes, the less effective the reinforcer/punisher
20
Q

Learning takes place in contexts Three-term contingency

A

In the presence of a discriminative stimulus (e.g. classmates in a Starbucks drinking coffee), a response (e.g. joking comments about prof) produces a reinforcer (e.g. laughter among classmates)

21
Q

What about extinction

A

Different than in a classical conditioning because it depends on how often reinforcement is received

22
Q

Schedules of reinforcements are important

A

Interval schedules: time interval between reinforcements
Ratio schedules: Ratio of responses to reinforcements

23
Q

Fixed-Interval

A

Reinforcers presented at fixed-time periods if appropriate response has been given; e.g. every 2 minutes; studying only right before exam

24
Q

Variable-Interval

A

Behavior is reinforced based on the average amount of time since last reinforcement; e.g. average out to winning once an hour, but not the same time within each hour

25
Fixed ratio
Reinforcement is delivered after a specific number of responses has been made; e.g. every 20th response
26
Variable ratio
Delivery of responses is based on an average number of responses; e.g. slot machines - pay out every 100 pulls on average, but could be on the 3rd pull or the 80th pull
27
Continuous reinforcement
Reinforcement after each response
28
Intermittent reinforcement
Only some of the responses are followed by a reinforcement
29
Intermittent reinforcement effect
Intermittently-reinforced behaviors are more resistant to extinction; e.g. a slot machine
30
Shaping
Learning that results from the reinforcement of little steps to the final desired behavior; rewarding successive approximation