ACTIVITY-BASED TEACHING STRATEGIES Flashcards

1
Q

Is based on the premise that learners work together and are responsible for not only in their own learning but also for the learning of other group
members.

A

Cooperative Learning

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2
Q

It involves structuring small groups of learning goals

A

Cooperative Learning

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3
Q

Learners are aware that they are responsible for the learning of all group
members.

A

Cooperative Learning

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4
Q

3 Types of Cooperative Learning

A
  • FORMAL GROUPS
  • INFORMAL GROUPS
  • BASE GROUPS
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5
Q

A type of cooperative learning aiming
to complete a specific learning task consisting of concepts or skills.

A

FORMAL GROUPS

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6
Q

Type of Cooperative Learning

Length of Existence: One class to many
weeks

A

Formal Groups

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7
Q

Type of Cooperative Learning:

Purpose: To enhance understanding of a unit
of information; to make connection to prior learning

A

Informal Group

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8
Q

True or False

The Length of Existence for Formal Learning:

No more than one class and perhaps for only a
few minutes during a class

A

False

Informal Learning
Length of time:
No more than one class and perhaps for only a
few minutes during a class

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9
Q

Type of Cooperative Learning:

To provide encouragement and to monitor progress throughout the learning experience

A

BASE GROUPS

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10
Q

True or False

The Length of Existence for Cooperative Learning:
The length of the learning experience, usually long term

A

False

The Length of Time for Base Group:
The length of the learning experience, usually long term

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11
Q

Probably most useful in academic setting
rather than in in-service or patient education situations

A

Formal Group

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12
Q

It can be used in any setting

A

Informal Group

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13
Q

It could be applied easily to new staff
orientation or preceptorship programs.

A

Base Group

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14
Q

4 Advantages of Cooperative Learning

A

FUNCTION: Group members learn to function as part of a team.

COMMUNICATION SKILLS: Working in a group for any length of time can teach or enhance social and communication skills.

LEARNING NEEDS & STYLES: Can help to address individual learning needs and learning styles

CRITICAL THINKING: Critical thinking is promoted

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15
Q

Are controlled representations of reality

A

Simulations

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16
Q

Exercises that learners engage in to learn about the real worlds without the risks of the real world

A

Simulations

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17
Q

4 Types of SImulation:

A

❖Simulation Exercise
❖ Simulation Game
❖ Role-Playing
❖ Case Study

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18
Q

A simulation that’s a controlled representation of a piece of reality that learners can manipulate to better understand the corresponding real situation.

A

Simulation Exercise

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19
Q

A game that represents real-life situations in which learners
compete according to set of rules in order to win or achieve an object.

A

Simulation Game

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20
Q

A form of drama in which learners spontaneously act out roles in an
interaction involving problems or challenges in human relations.

A

Role-Playing

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21
Q

An analysis of an incident r situation in which characters and
relationship are described, factual or hypothetical events transpire and problems need to be resolved or solved.

A

Case Study

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22
Q

Is an approach to learning that involves confronting students with
real-life problems that provide a stimulus for critical for critical
thinking and self-taught content.

A

Problem-based Learning (PBL)

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23
Q

Students working together in small groups facilitated by an
educator, will analyse a case, identify their own needs form
information and then solve authentic problems like those that
occur in everyday life.

A

Problem-based Learning (PBL)

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24
Q

It is a teaching/learning strategy that is probably most applicable
to academic settings, although it can be used in staff development
courses.

A

Problem-based Learning (PBL)

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25
Is thought by some people to be synonymous with the simulation case method of learning and teaching.
Problem-based Learning (PBL)
26
Also called self-directed modules, self-paced learning modules, self-learning packets, and individualized learning-activity packages.
Self-Learning Modules
27
Self-Learning Modules are also called: -__________________________ -__________________________ -__________________________ -___________________________
self-directed modules self-paced learning modules self-learning packets individualized learning-activity packages.
28
Can be defined as a self-contained unit or package of study materials for use by an individual.
Self-Learning Modules
29
True or False: Self-Learning Modules can be produced in soft copy, online or CD-ROM.
False Self-Learning Modules can be produced in HARD copy, online or CD-ROM
30
Self-directed learning is based on some of the principles of adult learning such as: A. Adults are self-motivated to learn material for which they see relevance. B. Adults are learning more by discovery learning on their own. C. Adults’ prior experience is a resource for further learning. D. They prioritize learning according to their societal roles. E. Adult’s are problem focused and readily learn material they can use to solve problems.
A, C, E
31
Used to communicate information to students in a time saving way
Computer
32
Which of these describes a computer: A. to teach critical thinking and problem solving B. to learn broader than what is taught C. to provide simulations of reality D. to educate from a distance E. to educate conveniently F. Maximize time on task and help develop overlearning G. Provide interactivity, instructional consistency, reduction of teacher’s repetitive tasks, individualized instruction, time efficiency and cost effectiveness.
A, C, D, F, G
33
Computers maximize time on task and help develop _____________________.
Computer Maximize time on task and help develop overlearning.
34
3 Role of Computers:
1. Computer can maximize time on task. 2. Computer programs provide instant feedback that is so effective in learning. 3. Computer include interactivity, increased students motivation, increased access to feedback to information, instructional consistency, reduction of teachers’ repetitive tasks, individualized instruction, time efficiency and cost-effectiveness.
35
can be used in classrooms and laboratories, clinical units, or homes.
Computer-Assisted Instruction (CAI)
36
it requires that the program be aimed toward instructional objectives and be of high quality
Computer-Assisted Instruction (CAI)
37
the learners have sufficient technological support
Computer-Assisted Instruction (CAI)
38
the computer is judged to be the best way to teach given content.
Computer-Assisted Instruction (CAI)
39
Levels of Computer-Assisted Instruction : 1-5 (Arranged)
1. Drill and Practice 2. Tutorials 3. Games 4. Simulations 5. Multimedia Presentations
40
teachers can use computers to manage, prepare, organize, and evaluate educational experiences.
Computer-Managed Instruction
41
any system of record keeping such as recording grades, keeping attendance records and recording student profile can also be considered ________________.
Computer-Managed Instruction
42
pre-developed software packages that guide the educator through the process of development of CAI
AUTHORING SYSTEMS
43
Is mammoth complex of computer connections across continents, connecting many millions of computers.
The Internet
44
Can be used to provide greater collaboration between teachers and students.
Email
45
Each search engine uses different databases and different techniques for its indexing and therefore you can use two search engines and obtain quite different results
Use Search Engine
46
That indexes Web pages for you and gives you the URL Uniform Resources Locator for each page.
Use Search Engine
47
5 CRITERIA FOR EVALUATING THE QUALITY OF WWW SITES
1. Purpose 2. Currency 3. Credibility 4. Content Accuracy 5. Design
48
True or False: CRITERIA FOR EVALUATING THE QUALITY OF WWW SITES Currency -The potential audience should be stated (i.e. adults, children, lay people, professional) * The purpose of the site should be stated.
False Purpose -The potential audience should be stated (i.e. adults, children, lay people, professional) * The purpose of the site should be stated.
49
True or False: CRITERIA FOR EVALUATING THE QUALITY OF WWW SITES Currency -The site should contain up-to date information * The pages should be updated frequently and the date of revision should be noted at the end of the page
True
50
True or False: CRITERIA FOR EVALUATING THE QUALITY OF WWW SITES Currency The authors credentials should be listed and should be appropriate to the content. * The author's organizational affiliation should be listed if any * Anonymous sites should be handled with caution. * Sites sponsored by sales companies should be evaluated for their objectivity and possible conflict of interest.
False Credibility The authors credentials should be listed and should be appropriate to the content. * The author's organizational affiliation should be listed if any * Anonymous sites should be handled with caution. * Sites sponsored by saes companies should be evaluated for their objectivity and possible conflict of interest.
51
True or False: CRITERIA FOR EVALUATING THE QUALITY OF WWW SITES Content Accuracy The facts should be verifiable as being accurate and true * Links to other sites should be logical ad scientific. * Content should be comprehensive and “tell the whole story” * References should be included in the site.
True
52
True or False: CRITERIA FOR EVALUATING THE QUALITY OF WWW SITES Content Accuracy Pages should be simple, not too cluttered with graphics or boxes * An internal search engine or site map should be included for comprehensive sites * It should be easy to move around the site without getting lost. * Links to other sites should be useful and it should be indicated if you an or cannot return from the linked site.
False True or False: Design Pages should be simple, not too cluttered with graphics or boxes * An internal search engine or site map should be included for comprehensive sites * It should be easy to move around the site without getting lost. * Links to other sites should be useful and it should be indicated if you an or cannot return from the linked site.
53
A computer-based, simulated three-dimensional environment in which the participant interacts with a virtual world
Virtual reality
54
Ability to practice invasive procedures in a life-like scenario.
Virtual reality
55
True or False: The control that is built in a virtual reality simulation makes it a unique opportunity to practice complex and dangerous skills in a harsh environment.
False The control that is built in a virtual reality simulation makes it a unique opportunity to practice complex and dangerous skills in a safe environment.
56
students have already earned certain information, either through computer programs or teaching methods
DRILL AND PRACTICE
57
this mode particularly lends itself to teaching mathematical calculations.
DRILL AND PRACTICE
58
the computer program tells the student whether the answers are correct and may go to far as t diagnose the problems if the answers are incorrect.
DRILL AND PRACTICE
59
he program tutors or teaches the student a body of knowledge by presenting information and asking questions.
TUTORIALS
60
_________________are most useful in teaching material at the rule and concept level.
Tutorials
61
Just as board games, card games and trivia games
Games
62
One of the most exciting available form of CAI.
Simulation
63
Provide students with opportunity to learn how to solve clinical problems and make sound decisions.
Simulation
64
Students can take risks and make mistakes with no danger to the patient
Simulation
65
Sometimes called hypermedia
Multimedia presentations
66
Programs may incorporate text, soundtracks, graphics, still photos, animation, video clips and material from the World Wide Web (WWW).
Multimedia presentations