Advanced2 Flashcards

Design Facebook Messenger Design Distributed File System (like HDFS) Design a Global CDN (like Cloudflare/Akamai) Design an Online Multiplayer Game Backend (56 cards)

1
Q

What is Facebook Messenger?

A

Facebook Messenger is a real-time messaging platform developed by Meta, enabling users to send text, voice, and video messages, as well as share media and conduct group chats.

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2
Q

What are the advantages of Facebook Messenger?

A

Real-time communication, multimedia support, integration with Facebook’s ecosystem, and cross-platform availability.

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3
Q

What are the disadvantages of Facebook Messenger?

A

Potential privacy concerns, dependency on internet connectivity, and high resource consumption on devices.

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4
Q

What are best practices when designing a chat system like Facebook Messenger?

A

Implement end-to-end encryption, use efficient messaging protocols like MQTT, ensure message synchronization across devices, and design for scalability.

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5
Q

What are common use cases for chat systems?

A

Personal communication, customer support, team collaboration, and social networking.

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6
Q

How does a chat system impact system design?

A

Requires low-latency message delivery, real-time synchronization, and robust handling of concurrent connections.

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7
Q

Give an example of a chat system.

A

Facebook Messenger, WhatsApp, Slack, and Telegram.

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8
Q

What are the architectural components of a chat system?

A

Client applications, messaging servers, presence servers, notification services, and storage databases.

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9
Q

How can performance be ensured in a chat system?

A

Optimize message routing, use load balancers, implement caching mechanisms, and monitor system metrics.

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10
Q

How can fault tolerance be added to a chat system?

A

Deploy redundant servers, implement message queues for retries, and use distributed databases.

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11
Q

How is monitoring and debugging handled in a chat system?

A

Track message delivery statuses, monitor server health, and analyze logs for anomalies.

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12
Q

What is a real-world tradeoff in chat systems?

A

Balancing message delivery speed with data consistency and system scalability.

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13
Q

What is a common interview question on chat systems?

A

Design a scalable chat application supporting real-time messaging and media sharing.

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14
Q

What is a potential gotcha in chat systems?

A

Handling message ordering and delivery guarantees in the presence of network partitions.

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15
Q

What is a Distributed File System (DFS)?

A

A DFS is a file system that allows access to files from multiple hosts sharing via a computer network, appearing as if they are on the local machine.

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16
Q

What are the advantages of a DFS like HDFS?

A

High fault tolerance, scalability, and ability to handle large datasets across multiple machines.

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17
Q

What are the disadvantages of a DFS like HDFS?

A

Complexity in management, potential latency in data retrieval, and challenges in ensuring data consistency.

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18
Q

What are best practices when designing a DFS?

A

Implement data replication, use consistent hashing for data distribution, and monitor node health regularly.

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19
Q

What are common use cases for DFS?

A

Big data processing, cloud storage solutions, and content delivery networks.

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20
Q

How does a DFS impact system design?

A

Requires considerations for data distribution, replication strategies, and fault tolerance mechanisms.

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21
Q

Give an example of a DFS.

A

Hadoop Distributed File System (HDFS), Google File System (GFS), and Amazon S3.

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22
Q

What are the architectural components of a DFS?

A

NameNode (metadata server), DataNodes (storage nodes), and client interfaces.

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23
Q

How can performance be ensured in a DFS?

A

Optimize data placement strategies, implement caching, and balance load across nodes.

24
Q

How can fault tolerance be added to a DFS?

A

Use data replication, implement heartbeat mechanisms, and design for automatic failover.

25
How is monitoring and debugging handled in a DFS?
Monitor node statuses, track data replication factors, and analyze system logs.
26
What is a real-world tradeoff in DFS?
Balancing data redundancy with storage efficiency and system performance.
27
What is a common interview question on DFS?
Design a distributed file storage system that can handle petabytes of data with high availability.
28
What is a potential gotcha in DFS?
Ensuring data consistency during node failures and network partitions.
29
What is a Content Delivery Network (CDN)?
A CDN is a geographically distributed network of proxy servers and data centers that deliver content to users based on their location.
30
What are the advantages of a CDN?
Reduced latency, improved load times, scalability, and protection against traffic spikes.
31
What are the disadvantages of a CDN?
Cost of implementation, complexity in configuration, and potential caching issues.
32
What are best practices when designing a CDN?
Place edge servers strategically, implement efficient caching policies, and monitor network performance.
33
What are common use cases for CDNs?
Website content delivery, video streaming, software distribution, and DDoS mitigation.
34
How does a CDN impact system design?
Requires integration with origin servers, cache management strategies, and network routing considerations.
35
Give an example of a CDN.
Cloudflare, Akamai, Amazon CloudFront, and Fastly.
36
What are the architectural components of a CDN?
Edge servers, origin servers, DNS routing, and load balancers.
37
How can performance be ensured in a CDN?
Optimize content caching, use compression techniques, and monitor server health.
38
How can fault tolerance be added to a CDN?
Deploy redundant edge servers, implement failover strategies, and monitor network traffic.
39
How is monitoring and debugging handled in a CDN?
Track cache hit/miss ratios, monitor latency metrics, and analyze traffic patterns.
40
What is a real-world tradeoff in CDNs?
Balancing content freshness with caching efficiency and network bandwidth.
41
What is a common interview question on CDNs?
Design a global content delivery network to serve static and dynamic content efficiently.
42
What is a potential gotcha in CDNs?
Handling cache invalidation and ensuring content consistency across edge servers.
43
What is an Online Multiplayer Game Backend?
It's the server-side infrastructure that manages game state, player interactions, matchmaking, and real-time communication for multiplayer games.
44
What are the advantages of a multiplayer game backend?
Real-time player interactions, scalability to support many users, and centralized game state management.
45
What are the disadvantages of a multiplayer game backend?
High complexity, latency sensitivity, and challenges in synchronizing game state across clients.
46
What are best practices when designing a multiplayer game backend?
Implement authoritative servers, use efficient networking protocols, and design for scalability and low latency.
47
What are common use cases for multiplayer game backends?
Massively multiplayer online games (MMOs), real-time strategy games, and cooperative multiplayer experiences.
48
How does a multiplayer game backend impact system design?
Requires real-time data processing, state synchronization, and handling of concurrent player actions.
49
Give an example of a multiplayer game backend.
Backends for games like Fortnite, PUBG, and World of Warcraft.
50
What are the architectural components of a multiplayer game backend?
Game servers, matchmaking services, state management systems, and communication protocols.
51
How can performance be ensured in a multiplayer game backend?
Optimize network code, implement lag compensation techniques, and scale servers based on player load.
52
How can fault tolerance be added to a multiplayer game backend?
Use redundant servers, implement state checkpoints, and design for graceful degradation.
53
How is monitoring and debugging handled in a multiplayer game backend?
Monitor server performance, track player metrics, and analyze logs for anomalies.
54
What is a real-world tradeoff in multiplayer game backends?
Balancing game responsiveness with server resource utilization and consistency.
55
What is a common interview question on multiplayer game backends?
Design a backend system for a real-time multiplayer game supporting thousands of concurrent players.
56
What is a potential gotcha in multiplayer game backends?
Handling network latency and ensuring fair gameplay across players with varying connection qualities.