AGILE 2 PRACTICE GUIDE Flashcards

1
Q

A list of work items identified by Scrum team to be completed during the Scrum sprint.

A

SPRINT BACKLOG

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2
Q

A collaborative event in Scrum in which the Scrum team plans the work for the current sprint.

A

SPRINT PLANNING

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3
Q

A unit-less measure used in relative user story estimation techniques.

A

STORY POINT

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4
Q

A technique in which multiple team members focus collectively on resolving a specific impediment.

A

SWARMING

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5
Q

The deferred cost of work not done at an earlier point in the product life cycle.

A

TECHNICAL DEBT

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6
Q

A technique where tests are defined before work begun, so that work in progress is validated continuously, enabling work with zero defect mindset.

A

TEST-DRIVEN DEVELOPMENT

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7
Q

Refers to a person with one deep area of specialization and broad ability in the rest of the skills required by the team.

A

T-SHAPED

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8
Q

A visual practice for organizing work into a useful model to help understand the sets of high-value features to be created over time, identify omissions in the backlog, and effectively plan releases that deliver value to users.

A

UESR STORY MAPPING

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9
Q

The process of enhancing the user experience by focusing on improving the usability and accessibility to be found in the interaction between the user and the product.

A

UX DESIGN

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10
Q

An organizational construct that focuses on the flow of value to customers through the delivery of specific products or services.

A

VALUE STREAM

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11
Q

A lean enterprise technique used to document, analyze, and improve the flow of information or materials required to produce a product or service for customer.

A

VALUE STREAM MAPPING

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12
Q

A product with enough features to attract early-adopter customers and validate a product idea early in the product development cycle. In industries such as software, this product can help the product team receive user feedback as quickly as possible to iterate and improve the product.

A

MINIMUM VIABLE PRODUCT (MVP)

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13
Q

A technique many agile teams use to quickly and easily estimate a large number of user stories in story points. This is a great technique if a project has just started, and have a backlog that hasn’t been estimated yet, or in preparation for release planning.

A

AFFINITY ESTIMATING

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14
Q

A visual depiction of the product releases and the main components that will be included in each release of an agile project. This is a communication tool that provides projects stakeholders with a quick view of the primary release points and intended functionality that will be delivered.

A

PRODUCT ROADMAP

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15
Q

A special type of user story that is used to gain the knowledge necessary to reduce the risk of a technical approach, better understand a requirement, or increase the reliability of a story estimate. It has a maximum time-box size as the sprint it is contained in it.

A

SPIKE

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16
Q

A strategy of trying smthg, getting fast feedback, & rapidly inspecting and adapting. In the presence of high levels of uncertainty, it’s often less expensive to start working on a product, learn if we made a good decision, and if not, kill it fast before more money is spent.

A

FAST FAILURE