ARTS and Agile Teams Flashcards

(35 cards)

1
Q

Agile Teams are ______ _______, self-organizing entities that can define, build, test, and where applicable, deploy increments of value .

A

cross-functional

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2
Q

True or False: Agile teams are optimized for communication and delivery of value

A

True

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3
Q

Agile Teams deliver value every _____ ______

A

two weeks

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4
Q

Agile Teams contain two specialty roles which are: ______ and ____

A

Scrum master and product owner

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5
Q

Agile Teams consist of _____ team members

A

5-11

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6
Q

Agile Teams create and refine _____ and acceptance criteria

A

stories

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7
Q

The agile team is responsible for defining, building, testing and developing ______

A

Stories

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8
Q

Agile Teams are responsible for building quality into each ______ of the solution.

A

increment

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9
Q

Agile teams develop and commit to team PI ______ and interation goals

A

Objectives

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10
Q

Agile Release Teams have _____ - _____ teams (and ____ - _____ individuals)

A

5-12 teams

50-125+ individuls

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11
Q

True or False: Agile Release Teams align to a common mission via a single Program backlog

A

True

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12
Q

True or False: Asking powerful questions can help connect ideas and generate deeper insights.

A

True

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13
Q

True or False: Teams are far more productive than the same number of individuals.

A

True

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14
Q

True or False: Face to Face communication is extremely efficient.

A

True

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15
Q

True or False: Teams performed best when they have planned periods of focused, uninterrupted work

A

True

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16
Q

True or False: Products are more robust when a team has all the
cross-functional skills necessary

17
Q

True or False: When teams themselves make a commitment, they

will probably figure out how to meet it

18
Q

True or False: Changes in team composition can impact productivity

19
Q

True or False: Peer pressure is a strong motivator

20
Q

True or False: Absence of trust is a key problem that leads to the other 4 common dysfunctions of a team.

21
Q

What are the 5 dysfunctions of a team?

A

1) Absence of Trust
2) Fear of Conflict
3) Lack of Commitment
4) Avoidance of Accountability
5) Inattention to Results

22
Q

______ is the ultimate competitive advantage, however many teams are dysfunctional.

23
Q

SAFE address the Inattention to Results dysfunction by requiring ______ to be reviewed at the end of every iteration and release to drive continuous improvement.

24
Q

SAFe address the Avoidance of Accountability dysfunction by using Stakeholder, peer pressure and review of results to drive ______.

A

Accountability

25
SAFe addresses Lack of Committment dysfunction by requiring the teams to make committments to each other and the ______.
Stakeholders
26
SAFe address the fear of conflict dysfunction by creating a ______ environment for conflict to occur. The scrum master encourages discussion of disagreements. Shared committment avoids individual conflict that occurs when objectives are not aligned.
safe
27
SAFe addresses the Absence of Trust dysfunction by create a safe environment for teams to share commitments and goals while displaying hypertransparency and engaging in _______.
retrospectives
28
True or False: A leader should spend more time helping things go right than dealing with things that are going wrong.
True
29
A leader should helps others see their _________ as human beings with their own need, cares, worries and objectives (instead of as obstacles)
teammates
30
A leader should help the team set common vision, _____ and values.
goals
31
A leader should start ____ dealing with long term tension within the team.
gradually
32
A leader should _____ the team on achieving a consensus
educate
33
A leader should build _______ collaboration
relentless
34
A leader must master proven _____ ______ techniques
conflict resolution
35
True or False: Working agreements facilitate conflict management
True