Assassins Creed class flashcards

1
Q

How many incarnations of the Assassin’s Creed franchise are there?

A

12 incarnations of Assassin’s Creed franchise, along with spin-offs

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2
Q

What type of game is Assassin’s Creed?

A

Action-adventure, open-world game played from a third-person perspective, featuring historical settings and new stories in each instalment

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3
Q

When was Assassin’s Creed Valhalla launched, and what sales record did it achieve?

A

Assassin’s Creed Valhalla was launched in 2020 and sold more units in its first week than any other game series

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4
Q

What was the global value of the games market in 2021?

A

Estimated to be $138.4 billion in 2021

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5
Q

How has technological advancement influenced the production of Assassin’s Creed games?

A

Technological advancements have led to more complex gameplay, highly developed graphics, and advanced CGI in Assassin’s Creed

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6
Q

What is the significance of Assassin’s Creed III: Liberation’s release on PS Vita?

A

The release aimed to tap into the increasing popularity of mobile gaming and bring high production

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7
Q

How does the Assassin’s Creed Franchise adapt to technological developments in terms of cross-generational gaming?

A

Newer games in the Franchise introduce cross-generational gaming, enabling data transfer and progression across different platforms

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8
Q

What was the major announcement about the future of Assassin’s Creed franchise in 2021?

A

Assassin’s Creed infinity, would be a fully live service game, inspired by games like Fortnite, offering multiple historical settings

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9
Q

How has video game regulation changed in the UK since July 2012?

A

Video games are now largely regulated by Video Standards Council (VSC) applying the PEGI system instead of the BBFC

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10
Q

What is the role of the PEGI system in video game regulation?

A

The PEGI system provides age ratings and visual descriptors of content to harmonise the protection of children across Europe

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11
Q

How do producers minimise risk and maximise audiences in the video game industry, according to David Hesmondhalgh?

A

Genre-formatting and the sequel formula, evident in the Assassin’s Creed franchise

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12
Q

Which companies dominate the video games industry, according to Hesmondhalgh?

A

The video games industry is dominated by large multinational conglomerates, with Ubisoft being one of the major players

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13
Q

How does the Assassin’s Creed Franchise address changes in society and culture?

A

Adaptations, including the representation of female protagonists like Aveline and Kassandra, reflecting changes in society and audience expectations

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14
Q

How do games producers construct audiences in the Assassin’s Creed franchise?

A

The brand identity of the franchise is a key strategy for targeting audiences, leveraging the existing fan community and preconceived expectations

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15
Q

How do games producers construct audiences in the Assassin’s Creed franchise?

A

Producers construct audiences through decisions about characters narratives, and gameplay elements, such as offering choices like playing male or female characters

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16
Q

How does the distribution of games across different platforms increase audience consumption?

A

Distributing games across different platforms encourages gamers to adopt new gaming habits and purchase additional hardware for a more complete experience

17
Q

What is the significance of fan culture in success of video games, according to Henry Jenkins?

A

Fan culture, especially online fan communities, plays a significant role in the success of video games, impacting game development and fostering a participatory culture

18
Q

What role does digital convergence play in promoting gamer engagement?

A

Digital convergence promotes gamer engagement by facilitating interaction across social media platforms and fan communities, enhancing the gaming experience

19
Q

How do audiences respond to violent video games, according to Albert Bandura’s theory?

A

Suggests that audiences might imitate behaviours portrayed in violent video games, raising questions about the potential impact of violent content of players

20
Q

What is the significance of the Bobo Doll Experiment in understanding audience response to violent video games?

A

The Bobo Doll experiment demonstrates the potential for audiences to imitate violent behaviours observed in the media, raising concerns about the effects of violent video games on player behaviour

21
Q

What is the significance of Assassin’s Creed Valhalla?

A

Set a sales record by selling more units in its first week than any other game series

22
Q

How has the global value of the video games market changed over time?

A

Increased from $52.8 billion in 2012 to $138.4 billion in 2021, with mobile-gaming being the fastest-growing segment

23
Q

What are some strategies employed to increase revenue in the video games industry?

A

Strategies include production and distribution models, as well as offering additional content beyond game sales

24
Q

How does technology influence the production of video games?

A

Technology advancements enable more complex gameplay, advanced graphics, and innovations such as cross-generational gaming

25
Q

What is the role of regulation in the video games industry?

A

Regulation aims to standardise content ratings and protect consumers, with systems like PEGI providing ages ratings and content descriptors

26
Q

How do producers minimise risk and attract audiences in the video games industry?

A

Producers minimise risk through genre-formatting and sequel formulas, leveraging brand recognition to attract audiences

27
Q

How do changes in society and culture impact video game development?

A

Video games adapt to societal changes by incorporating diverse characters and themes in response to audience expectations

28
Q

What role does fan culture play in the success of video games?

A

Fosters a participatory culture where fans impact the evolution of games

29
Q

How does digital convergence affect media production and consumption

A

Digital convergence facilitates interaction between media platforms and audiences, enhancing engagement and enabling new forms of content distribution

30
Q

How does the Assassin’s Creed franchise target diverse audiences?

A

The franchise targets diverse audiences by leveraging brand identity, offering choices in gameplay, and adapting to technological advancements to reach gamers across various platforms

31
Q

What are some economic contexts of the video games industry?

A

Culturally and financially significant, with major economic events tied to the release of new games and technology advances

32
Q

How do technologically changes shape media production, distribution, and circulation in the video games industry?

A

Technological advancements drive innovation in game production, distribution and circulation, enabling new gaming experiences and revenues streams

33
Q

How does the representation of female characters in video games reflect societal changes?

A

The inclusion of female protagonists in video games like Assassin’s Creed reflects evolving societal norms and addressed the under-representation of women in gaming

34
Q

How can theoretical perspectives like Sonia Livingstone and Peter Lunt’s regulation model be applied to the video game industry?

A

Analyse the impact of convergence and diversification in media on regulatory practices, considering issues of media literacy and consumer empowerment