B- Concepts And Principles Flashcards

1
Q

Behavior

A

Anything an organism can do
(Can a dead man do it?)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Response

A

A single instance of a behavior
Ex. Answering a question

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Response class

A

A group of behaviors with differing topographies that have the same function and serve the same purpose
Ex. Writing, saying or showing 4 as an answer

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Stimulus

A

A change in the environment that evokes a behavior

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Stimulus class

A

A group or set of stimuli that share the similar characteristics

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Stimulus class- physical/formal

A

Look/sound alike

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Stimulus class- functional

A

Effects behavior the same way

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Stimulus class- temporal

A

When the stimulus occurs in relation to the behavior (time)
Ex. Antecedents to the same behavior
Consequences to the same behavior

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Probing

A

Asking a client to preform a task to assess if they have that skill

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Respondent conditioning/classical conditioning

A

A neutral stimulus is paired with an unconditioned or conditioned stimulus and now elicit the same reflex without the presence of the original stimulus
(Elicits a reflex)
Ex. Pavlov’s dog

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Operant conditioning

A

Consequences affect the future probability of a behavior occurring or not occurring
(Evokes a response)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Operant conditioning

A

Consequences affect the future probability of a behavior occurring or not occurring
(Evokes a response)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Continuous reinforcement

A

Reinforcement is provided for each occurrence of the behavior
(Typically used to learn a new behavior)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Intermittent reinforcement

A

Reinforcement is provided for some occurrences of the behavior
(typically used to maintain established behavior)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Fixed ratio

A

Reinforcement at a set number of responses

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Variable ratio

A

Reinforce a varying number of responses

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Fixed interval

A

Reinforce after set amount amount of time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Variable interval

A

Reinforce a response after a varying amount of time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Concurrent schedule

A

Two or more basic schedules for two or more behaviors at the same time.
Ex. FR1 for manding and FI for SIB

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Multiple schedule

A

Two or more basic schedules of reinforcement in an alternating sequence and there is an SD given.

Ex. Ed receives a break FR3 (SD worksheet), he receives a break after VI 10 (SD cleaning)

The SD allows him to know which schedule is up

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Mixed schedule

A

Two or more basic schedules of reinforcement in an alternating sequence and no SD is signaling the schedule.

Ex.  reinforcement for doing math schedules on a VR3 schedule or a VI4 schedule Reinforcement for either

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

Chain schedule (successive)

A

Two or more basic schedule requirements that occur in a row with an SD present

Ex. Sprint for 30 seconds. (FI 30) walk for 90 seconds (FI 90). Then receive reinforcement.

23
Q

Tandem schedule

A

Two or more basic schedule requirements that occur in a row no SD present singling schedule is happening

Ex. FI 4min, FR 3. You must produce three responses after four minutes have passed.

24
Q

Alternative schedule

A

Either/or behavior must happen to get reinforcement

Ex. Complete 50 math problems or wait five minutes. 

25
Conjunctive schedule
And/both behaviors must happen to receive reinforcement Ex. Complete math problems and wait five minutes.
26
Automatic
Produces consequences without needing another individual to change the environment
27
Socially mediated
The consequences delivered through another individual
28
Spontaneous recovery
The sudden reemergence of a previously extinct behavior
29
Stimulus control
Behaviors are responses occur, or don’t occur only in the presence or more often or less often in the presence of a stimulus
30
Differential reinforcement
Reinforce the target behavior and put other behavior on extinction (This learns to discrimination) 
31
Generalization
A behavior occurs outside of the learning environment examples
32
Stimulus generalization
Responding in the same way to an antecedent stimulus that share certain aspects of other anesthetic stimulus Ex. A child screams when he sees a white rat and also screams when he sees a stuffed animal.
33
Response generalization
When a person performs a variety of functional responses in the presence of the same stimulus Or Different behaviors with the same function occur across one stimulus Ex. The presence of your friend you say hi what’s up or wave
34
Maintenance
The ability for a behavior to persist after teaching stops
35
Motivating operation
Alters the value of a consequence 
36
Establishing operation
Increase the effect of a reinforcer (value altering effect)
37
Abolishing operation
 decreases the effectiveness of a reinforcer (Value altering effect)
38
Evocative effect
Increasing the frequency of behavior from the same motivating operation (behavior altering effect) Ex. You typically drink one cup of coffee but during an exam week staying up late is more valuable so you drink two or 3 cups of coffee
39
Abative effect
Decreases the frequency of behavior from the same motivating operation (Behavior altering effect) Ex. You always do three pages of writing in the morning but on vacation you will only write one page because the completion is less valuable.
40
Conditioned motivating operations
Reflexive (CMO-R) Transitive (CMO-T) Surrogate (CMO-S)
41
Reflexive (CMO-R)
A stimulus that gains MO properties because it signals a situation is getting better/worse (it comes before the situation) Ex. Your client sees you pull out the homework folder increases the value of escape for your client. 
42
Transitive (CMO-T)
Stimulus that establishes or abolishes the need for another stimulus. Ex. You are given a piece of paper to write with the value of a pencil goes up. 
43
Surrogate (CMO-S)
A stimulus is paired with another motivating operation and gains its properties. Ex. You always get tired at 9 PM and go to bed around then. You drink a coffee and don’t plan to go to sleep until midnight. The clock 9 PM however sleep increases in value, even though aren’t tired. 
44
Rule governed behavior
 a behavior that is controlled by a three term contingency
45
Contingency shaped behavior
Behavior is under the control of consequences
46
Textual
A response that is a evoked by a written verbal SD Ex. Reading a sign or a book.
47
Transcription
They spoken SD that evokes a written typed or finger spelled response.  Ex. Taking notes
48
Autoclitic
Modifies other verbal behaviors Ex. “I think” “i see” “I hear”
49
Autoclitic
Modifies other verbal behaviors Ex. “I think” “i see” “I hear”
50
Reflexivity
Matching exact samples A=A Ex. Matching a blue square to a blue square.
51
Stimulus equivalence
When a stimulus relation is formed, that was untrained
52
Symmetry
Matching samples that aren’t exact A=B and B=A Ex. Matching the word dog to a picture of a dog.
53
Transitivity
A=B, B=C, therefore A=C Ex. Matching the word dog to a picture of a dog, then matching a picture of a dog to a real dog, then being able to match the dog to a real dog