Beam Flashcards

(35 cards)

1
Q

level 3 beam routine time limit

A

55 seconds

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

level 3 beam routine

A

jump to front support fish pose mount, handstand, heel-snap turn, stretch jump, stretch jump, arabesque, straight leg leap, pivot turn, pivot turn, cartwheel handstand turn dismount

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

front support fish pose mount worth

A

0.20

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

front support fish pose mount deductions- failure to extend body in front support

A

up to 0.10

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

front support fish pose mount deductions- lack continuity from the mount to stand

A

up to 0.10

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

front support fish pose mount deductions- performing a knee scale

A

0.30

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

handstand worth

A

0.60

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

handstand deductions- failure to close legs (side by side)

A

0.10

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

handstand deductions- incorrect staggered hand placement

A

0.10

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

handstand deductions- failure to attain vertical

A

up to 0.30

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

heel-snap turn worth

A

0.40

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

heel-snap turn deductions- leg in incorrect position

A

0.10

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

heel-snap turn deductions- failure to lower heel at completion of turn

A

0.05

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

heel-snap turn deductions- failure to use the heel-snap turn technique

A

0.30

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

stretch jump stretch jump worth

A

0.40 for each

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

stretch jump stretch jump deductions- failure to land on both feet simultaneously

17
Q

stretch jump stretch jump deductions- failure to land with feet closed

A

each up to 0.10

18
Q

stretch jump stretch jump deductions- insufficient continuity between jumps

19
Q

stretch jump stretch jump deductions- connect broken between jumps

20
Q

arabesque worth

21
Q

arabesque angle

22
Q

arabesque deductions- failure to lift free leg a minimum of 45 degrees above the beam

23
Q

arabesque deductions- failure to hold one second

24
Q

straight leg leap worth

25
straight leg leap deductions- bending lead leg on take-off
up to 0.10
26
straight leg leap deductions- uneven leg separation
up to 0.20
27
straight leg leap deductions- failure to pause in low arabesque position on landing
0.05
28
pivot turn worth
0.20 each
29
pivot turn deduction- lack of sharpness
each up to 0.10
30
HS turning dismount worth
0.60
31
HS turning dismount deductions- incorrect (simultaneous) hand placement
0.10
32
HS turning dismount deductions- failure to attain vertical
up to 0.30
33
HS turning dismount deductions- failure to perform 1/4 turn
0.20
34
HS turning dismount deductions- failure to maintain hand contact until body passes by the horizontal plane of the beam
up to 0.10
35
HS turning dismount deductions-failure to complete dismount by falling and not retrying
up to 0.60