Behavior Mod Exam 1 Flashcards

1
Q

Overt Behavior

A

Behavior that is observable such as running, talking, smiling

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2
Q

Covert Behavior

A

Behavior that is unobservable such as thinking or imagining

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3
Q

Interobserver Reliability

A

Calculates the reliability of the observers’ data. You divide the respective data from two observers and multiply by 100 to get this

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4
Q

A-B Design

A

Experimental design with on baseline and one treatment. There is no replication. It does not demonstrate a functional relationship. Usually for clinical practice or self-management projects.

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5
Q

A-B-A-B Reversal Design

A

Experimental design where the baseline and treatment phases are implemented twice for one behavior of one subject.

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6
Q

Multiple Baselines Design

A

Experimental design involving the careful measurement of multiple persons, traits or settings both before and after a treatment. This design is used in medical, psychological and biological research to name a few areas.

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7
Q

Multiple Baselines Across Settings

A

Experimental design in which a participant demonstrates target behavior across three or more settings (conditions) Select an intervention that is likely to have the same effect across multiple settings

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8
Q

Multiple Baselines across Behaviors

A

Experimentaldesign where a single participant who demonstrates three or more behaviors that require intervention Behaviors should be likely to respond to a similar intervention . Behaviors should be functionally similar but independent Experimenter must use a consistent measurement procedure for each behavior .

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9
Q

Multiple Baselines Across Subjects

A

Experimental Design where three or more individuals
with same/similar behaviors who are likely to respond in a similar way to the intervention. Experimenter must use consistent measurement procedures with each participant/behavior

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10
Q

Alternating Treatments Design

A

a type of single-participant experimental design characterized by rapid and random/semirandom shifts between two or more conditions. Essentially, conditions are alternated as often as necessary to capture meaningful measurement of the behavior of interest.

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11
Q

Changing Criterion Design

A

An experimental design in which an initial baseline phase is followed by a series of treatment phases consisting of successive and gradual changing criteria for reinforcement or punishment. Experimental control is evidenced by the extent the level of responding changes to conform to each new criterion.

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12
Q

Fixed Ratio Reinforcement Schedules

A

The reinforcer is applied after some UNCHANGING number of responses in which the target behavior is performed. Produces a high rate/post-reinforcement pause.

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13
Q

Variable Ratio Reinforcement Schedules

A

The reinforcer is applied after some CHANGING number of responses in which the target behavior is performed.

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14
Q

Fixed Interval Reinforcement Schedule

A

The reinforcer is appliedfor the first response and then after some unchanging amount of time. So every nth amount time the reinforcer is applied

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15
Q

Variable Interval Reinforcement Schedule

A

The reinforcer is applied for the first response and then it is applied after some changing amount of time.

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16
Q

Concurrent Schedules of Reinforcement

A

Because people can emit several different behaviors in a particular situation (concurrent operants). Each operant behavior has its own schedule of reinforcement.

17
Q

Differential Reinforcement of Alternative Behavior

A

This technique of reinforcement is used when you want one behavior to go extinct and to be replaced by a more functional, and desirable behavior

18
Q

Differential reinforcement of incompatible behavior

A

Desirable and undesirable behaviors are inconsistent. Both cannnot be done at the same time. The subject must choose. The desirable behavior is reinforced, while the undesirable behavior becomes less convenient and weakens.

19
Q

Differential Reinforcement of Communication

A

The Desirable behavior is communication and it is an easier option and results in reinforcement.

20
Q

Differential Reinforcement of Other Behavior

A

In this reinforcement technique the reinforcer is delivered for the absence for the problem behavior

21
Q

Overcorrection

A

A type of aversive activity as means of punishment that involves an individual engaging in effortful behavior related to the problem behavior

22
Q

Positive practice

A

A type of aversive activity as means of punishment that involves and individual engaging in correct form of relevant behavior for a period of time. The relevant behavior depends on the problem behavior

23
Q

Restitution

A

An Aversive activity contingent to the problem behavior where the individual has to fix the environment disrupted by their problem behavior.

24
Q

Contingent Exercise

A

Contingent on the problem the individual engages in some effortful behavior for a period of time butt he effortful behavior is not related to the problem behavior.
I.E. you get a bad grade so your parents put you on dish duty.