Biomechanics Flashcards

(19 cards)

1
Q

Projectile Motion Factors

A
  • Angle of Release: Determines trajectory.
  • Velocity: Influences distance.
  • Height of Release: Affects travel distance.
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2
Q

Balance & Stability

A
  • Base of Support: Wider base = more stability.
  • Centre of Gravity: Lower = better control.
  • Line of Gravity: Must remain inside base.
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3
Q

Newton’s Laws in Sport 1st Law

A

Objects resist motion change (e.g., sprinter in starting blocks).

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4
Q

Newton’s Laws in Sport 2nd law

A

Greater force = greater acceleration (e.g., pushing off in a sprint).

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5
Q

Newton’s Laws in Sport 3rd law

A

Equal and opposite reaction (e.g., jumping—ground pushes back).

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6
Q

Linear Motion - distance

A

Total length traveled from start to finish.

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7
Q

Linear Motion - displacement

A

Straight-line measurement from starting to ending position

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8
Q

Linear Motion - speed

A
  • Measure of distance covered per unit of time.
  • Formula: Speed = Distance ÷ Time.
  • Indicates how quickly an object moves.
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9
Q

Linear Motion - velocity

A
  • Speed with direction.
  • Formula: Velocity = Displacement ÷ Time.
  • A change in velocity occurs through shifts in speed, direction, or both.
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10
Q

Linear Motion - acceleration

A

The rate at which velocity changes over time.

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11
Q

Angular Distance

A

Sum of all angles moved during motion.

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12
Q

Angular Displacement

A

Difference in the angle from start to finish position.

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13
Q

Angular Speed

A

Formula: Speed = Angular Distance ÷ Time.

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14
Q

Angular Velocity

A
  • Formula: Velocity = Angular Displacement ÷ Time.
  • Describes rotational movement over time.
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15
Q

Angular motion - Application in Striking Sports

A

Athletes maximize angular displacement while minimizing time to increase angular speed/velocity for more powerful and effective strikes.

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16
Q

Linear motion

A

movement is linear but objects move through a curved trajectory, an example of this in soccer is the ball when its being shot at goal

17
Q

Angular motion

A

all the parts of the body move through a rotational pathway, through the same angle, in the same direction at the same time. An example of this in soccer is the swinging back of the leg when kicking a soccer ball

18
Q

General motion

A

combination of linear and angular motion. An example of this in soccer is running throughout the game

19
Q

types of linear acceleration

A

o Positive acceleration: Increasing velocity.
o Negative acceleration: Decreasing velocity.
o Zero acceleration: No change in velocity.
o Gravity acceleration: 9.8 m/s² (falling), -9.8 m/s² (pushing against gravity).