biomechanics - in depth Flashcards
(38 cards)
Force
- A force is a push or pull that acts on an object causing it to deform or accelerate.
E.g. Your muscles generate a force when they contract to allow you to lift a ball. - Forces can be balanced and result in a zero-net force, such as when you carry an object.
Mass:
The amount of matter of someone. E.g., a person’s mass may be 70kg.
inertia:
- Tendency for objects to remain in their state of motion (at rest or constant speed).
- Objects with greater mass have more inertia. E.g. Without friction, a ball will continue to roll at a steady speed along the ground due to its inertia.
Momentum:
A measure of the amount of motion of an object/athlete.
momentum = mass x velocity
Conservation of Momentum:
- the total momentum before a collision is equal to the total momentum after a collision, so athletes/objects will move off in the direction of the object of greater momentum.
- This is why it is advantageous to have greater mass in sports such as rugby/NFL. In a collision, the players will move in the direction of the player with more
momentum (which is determined by their mass and velocity).
Impulse:
The rate of change of momentum.
impulse = force x time
(= mass x change in velocity)
Momentum breaker:
- In sports, we can increase the time over which we change an objects
momentum to reduce the force. - This occurs when we are bringing a moving object to a stop (where its momentum goes to zero). To prevent injury and increase likelihood of success, when catching in cricket, a player will ‘give’ with soft hands to increase time and decrease
the force of ball.
Momentum maker:
- We can also increase impulse by increasing force applied to an object
and/or the time the force is applied. - This occurs when we have a stationary object and are trying to increase its momentum.
- To hit a tennis forehand winner, we can hit with more force and/or follow through to increase the time the force is applied.
Linear motion
- Movement entirely in a straight line
- E.g., a skier skiing downhill in a squat position- all body parts moving in same
direction at same time
NOTE: Most human motion is a combination of linear and angular motion.
newtons laws:
1st law
- The law of inertia
- An object will remain in its state of motion (at rest or constant velocity) unless acted upon by an unbalanced net force.
- E.g. A soccer ball will remain stationary unless kicked. Once kicked, it will keep moving in that direction at a constant velocity unless acted upon by an external force
(such as air resistance or friction from the field).
newtons laws:
2nd law
- Law of acceleration
Force = mass x acceleration
F = ma - Force applied to an object will produce acceleration in the direction of the force,
directly proportional to the size of the force and inversely proportional to its mass (a = f / m) - E.g. To optimise acceleration (in sports) one can reduce mass or increase force. When two athletes with the same mass come out of the starting blocks in a 100-
metre race, the athlete that applies more force will have a greater acceleration.
newtons laws:
3rd law
- Action/reaction
- For every force, there is an equal and opposite reaction force.
- The force of a tennis racquet on a ball is equal in size but opposite in direction to the force on racquet by ball. The
ball accelerates at a faster rate because of its smaller
mass.
Angular motion
- Movement around an axis
- E.g. a gymnast swinging around a bar
- Eccentric force: a force that does not go through thecentre of gravity.
E.g. when you kick a soccer ball off- centre, the ball spins and it will curve as it moves through the air. - Torque: force applied outside of the centre of gravity.
Essentially angular force. - Torque = force x moment arm
- Moment arm is the distance the force is applied from the centre of gravity.
Angular momentum
- The quantity of rotation of a body around an axis.
Angular Momentum= moment of inertia x angular velocity
Moment of inertia = mass x radius^2
Angular momentum
- moment of inertia:
- angle of velocity:
- Conservation of angular momentum:
- Moment of inertia: a measure of an object’s reluctance to rotate.
- Angular velocity: how quickly an object spins around an axis.
- Conservation of angular momentum: when no external force acts on an object, there is no change in angular momentum. When airborne, angular momentum is constant/conserved.
- E.g. When rotating in the air, the radius can be decreased by tucking. Since angular momentum is conserved, there is a trade-off between moment of inertia and angular velocity. Hence, by tucking, a gymnast can somersault faster and complete
rotations, before extending their legs to reduce angular velocity to prevent over rotation.
SUMMATION OF FORCES/MOMENTUM
- The correct timing and sequence of body segments to produce maximal force.
- When throwing, athlete starts with larger heavier muscles to generate force/stability.
E.g., In a throw you start off by moving legs/core, followed by the torso, shoulders, arm and
hand. - Since momentum is conserved, when this is transferred to lighter body parts (of less mass),
they move with much greater velocity (momentum = mass x velocity).
SUMMATION OF FORCES/MOMENTUM
To maximise force summation:
- Use as many body parts as possible
- Use correct sequence – heavier/ slower (Mv) to lighter/faster(mV) body parts
- Use correct timing – move the next body part when previous body part reaches optimal velocity
- Stabilise – once momentum passes from one body part to another the previous body part must stabilize to reduce the loss of momentum.
- This allows a projectile to be launched with optimal velocity
Distance:
The distance travelled from start to finish e.g., a 400-metre distance sprint.
Displacement:
- The straight-line distance from starting point to end point.
- Generally includes a direction. E.g. North, south.
- Displacement in a 400-metre running event is 0m.
- Displacement in a 100-metre spring is 100 m South.
speed:
- Speed = distance / time
velocity:
- Velocity = displacement / time
- Generally includes a direction. E.g. +ve, North
acceleration:
- Rate of change of velocity.
- Acceleration = change in velocity / time
- Acceleration = (final velocity – initial velocity) / time
- At constant velocity there is zero acceleration.
projectile motion:
A projectile is an airborne object which is under the influence of only gravity and air resistance.
* Follows a ‘parabolic’ path due to the constant acceleration from gravity.
* E.g., a ball that has been thrown into the air. Humans can be projectiles too, like a high jumper!
factors affecting projectile motion:
- Height of release
- Angle of release
- Speed of release (or velocity of release)