BLC Basics Flashcards

1
Q

3 Recon Patrols

A

Route, Area, Zone

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2
Q

5 S’ EPOW

A

Search, Silence, Segregate, Safeguard, Speed to rear

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3
Q

LACE Report

A

Liquids, Ammo, Casualties, Equipment

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4
Q

GOTWA

A

Going, Others taking with, Time expected to be away, What to do if Im not back on time

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5
Q

SLLS

A

Stop
Look
Listen
Smell

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6
Q

Types of Movement Techniques

A

Traveling
Traveling Overwatch
Bounding Overwatch

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7
Q

Types of Command Orders

A

WARNO
OPORD
FRAGO

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8
Q

Priorities of Work at Patrol Base

A

1) Security
2) Withdraw plan - Black, Gold, Alt. PB
3) Communications
4) Mission Preparations and Planning
5) Weapons Maintenance
6) Water Resupply
7) Mess and Rest Plan

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9
Q

SALUTE

A
Size
Activity
Location
Uniform
Time
Equipment
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10
Q

METT-TC

A
Mission
Enemies
Time
Terrain
Troops Available
Civilians on Battlefield
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11
Q

5 Paragraphs of an OPORD

A

1) Situation
2) Mission
3) Execution
4) Sustainment
5) Command and Signal

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12
Q

8 Troop Leading Procedures

A
Receive the mission
Issue WARNO
Make tentative plan
Start necessary movements
Reconnoiter (Do recon)
Complete plan
Issue OPORD
Supervise
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13
Q

5 Principles of Patrolling

A
Planning
Recon
Security
Control
Common Sense
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14
Q

OAKOC

A
Observable fields of fire
Avenues of approach
Key terrain features
Obstacles
Cover and Conealment
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15
Q

8 M4 Cycles of Function

A
Feeding
Chambering
Locking
Firing
Unlocking
Extracting
Ejecting
Cocking
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16
Q

9 Line Medevac

A

1) Location of pickup site
2) Call sign, freq, suffix
3) Patients by priority
A. Urgent
B. Urgent Surg
C. Priority
D. Routine
E. Convenience
4) Special Equipment Needed
A. None
B. Hoist
C. Extrication Equip
D. Ventilator
5) Patients by Type
A. Litter
B. Ambulatory
6) Security at Pickup Site
N. No enemy in area
P. Possible enemy in area
E. Enemy in area
X. Enemy in Area (Use Armed Escort)
* Peacetime- # Injured/illness
7) Method of Marking Pickup Site
A. Panels
B. Pyro
C. Smoke
D. None
E. Other
8) Nationality and Type
A. US Mil
B. US Civie
C. Non US Mil
D. Non US Civie
E. EPW
9) NBC
N. Nuclear
B. Biological
C. Chemical
* Peacetime - Description of terrain

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17
Q

Medevac 9 Line- Line 1

A

Location of Pickup Site

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18
Q

Medevac 9 Line-Line 2

A

Call sign, freq, suffix

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19
Q

Medevac 9 Line- Line 3

A
Patient by Priority
     A. Urgent
     B. Urgent Surg
     C. Priority
     D. Routine
     E. Convenience
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20
Q

Medevac 9 Line- Line 4

A
Special Equipment Needed
    A. None
    B. Hoist
    C. Extrication Equip
    D. Ventilator
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21
Q

Medevac 9 Line- Line 5

A

Patient by Type
A. Litter
B. Ambulatory

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22
Q

Medevac 9 Line- Line 6

A

Security at Pickup Site
N. No enemy in area
P. Possible enemy in area
E. Enemy in area- Use caution
X. Enemy in area - Armed Escort Needed
* Peacetime - # patients by illness/injury

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23
Q

Medevac 9 Line- Line 7

A
Method of Marking Pickup Site
   A. Panels
   B. Pyro
   C. Smoke
   D None
   E. Other
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24
Q

Medevac 9 Line- Line 8

A
Nationality and Status
   A. US Mil
   B. US civie
   C. Non US Mil
   D. Non US Civie
   E. EPW
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25
Medevac 9 Line- Line 9
``` NBC N. Nuclear B. Biological C. Chemical * Peactime - Terrain Description ```
26
8 Battle Drills
1) Platoon Attack 1a) Squad Attack 2) React to Contact 3) Break Contact 4) React to Ambush 5) Knock Out Bunkers 6) Enter building/ Clear 7) Enter trench/Clear 8) Initial Breach Obstacle
27
IED Components
Intiator Container Maincharge
28
SVBIED
Suicide Vehicular Borne IED | IE. Mobile
29
VBIED
Vehicular Borne IED Stationary Donkey Cart, car, anything
30
VBIED/SVBIED Defense Principles
1) Standoff is most important 2) Control Immediate tactical space 3) Don't mass - Personnel or vehicles 4) Understand ROE/EOF
31
React to IED
1) Report using 3 D's 2) Establish 360* Security 3) Employ TCCC 4) Direct Element to RP 5) Evacuate Casualties 6) Conduct consolidation and reorganization 7) Get LACE reports 8) Continue mission if applicable
32
SPOTREP
1) DTG of Report 2) Reporting Unit 3) Size/Type of detected element 4) Activity of detected element observed 5) Location of Detected Element 6) Type of Unit detected 7) DTG of Observatin 8) Equip of Element Observed 9) Assessment 10) Narrative 11) Authentication
33
SITREP
1) DTG of Report 2) Unit Making Report 3) Time of Situation Started 4) Time of Situation Ended 5) 6 Digit grid of Squad/Team 6) Enemy Activity 7) Non Hostile Activity 8) Activites of own forces
34
Observer Report
``` What the target is What target is doing # element in target Degree of protection Target size and shape ```
35
Methods of Control (IND FIRE)
``` Fire when ready At my Command Cannot Observe Time on Target Time to Target Coordinated Illumination Continuous illumination ```
36
Message to Oberserver (IND FIRE)
Units of fire Changes to call for fire # rounds target #
37
SOPS for Crossing Linear Danger Areas
``` Platoon Halts Lead fire team crosses and clears PSG assigns flank cover Rear Fire team moves to cover flanks TL and AR (Lead FT) return to original side of crossing Gunner and rifleman stay on fire side TL gives all clear Security crosses and continue movement ```
38
SOPS Contact on Near Side - For Danger Linear Area
Flank Security Fires at Enemy Platoon moves across Danger Area Platoon sets up overwatch and fires Security teams cross danger area and rejoin platoon Platoon uses smoke and ind. fire to break contact Platoon moves out of area
39
Criteria for a Patrol Base
1) Terrain of little tactical value 2) Off main lines of drift 3) Terrain that would impede enemy movement 4) Near source of water 5) Provide some defenses: Defensible for short period of time * Avoid: - Hilltops, ridges, exposed ground - Small valleys - Roads and trails - Built up areas
40
Definition of a Patrol Base
Security perimeter used for extended halts: To provide for: Detection avoidance by eliminating movement Perform maintenance on equip, weapons Plan and reissue orders To rest and eat Reorganize after raid, mission
41
Fire Team Wedge
TL Grenadier (203) M249 Rifleman 10 meter separation both laterally and standoff
42
Fire Team File
TL AR GR R
43
Squad Column Fire Team Wedge
TL GR AR R SL TL AR GR R
44
Squad Line Fire Team Wedge
TL TL AR GR AR GR R R SL
45
Squad File
``` TL GR AR R SL TL GR AR R ```
46
Distance Between Elements while "Traveling"
20 M
47
Distance Between Elements while Traveling Overwatch
50m
48
Danger Area Definition
``` Open Areas Roads/Trails Villages Enemy Fortifications Minefields Streams Wire Obstacles ```
49
Contact on Roads/Trails - NOT SPOTTED
Flank Security alerts Main Element Everyone freezes Waits for enemy to pass
50
Contact on Roads/Trails - SPOTTED
1) Security Team blocks enemy with fire/ AT4 2) Leader decides to cross, or remain on current side 3) Security team not in contact returns to main element 4) Platoon crosses road and sets up overwatch and fires on enemy 5) Security team in contact breaks contact and crosses where main element does. 6) Security team links up with main element 7) Platoon uses smoke and indirect fire to break contact and exit the area
51
5 Major Terrain Features
``` Hill Valley Ridge Saddle Depression ```
52
3 Minor Terrain features
Cliff Draw Spur
53
2 Supplementary Features
Cut | Fill
54
Colors on a Map and what they Identify
``` Brown- Terrain features- contours Blue - Water Red - Major built up areas, villages, towns Green - Vegetation Black - Man made features ```
55
Three types of Bleeding and description
Arterial - Spurting, bright red Veinous - Dark red and steady flow Capillary - Oozes
56
Three types of Heat Injuries
Heat Cramps Heat Exhaustion Heat Stroke
57
Types of North
Grid North Magnetic North True North
58
Checklist on Terrain Models
``` North Seeking Arrow Scale Gridlines Objective location Exxagerated terrain relief and water features Friendly patrol locations Targets (indirect fires, grid and type of round) Routes: Primary and alt Planned RP (ORP, Alt RP) Danger Areas Legend Blow up of obj area ```
59
When to use "Travel"
Contact is not likely, but speed is necessary 10m between individuals 20m between teams
60
When to use "Traveling Overwatch"
When enemy is possible 20m between individuals 50m between teams
61
When to use "Bounding Overwatch"
When enemy are in area When crossing a danger area Squad and platoon have bounding elements to them
62
Type of "Bounds"
Successive Bounds: | Alternating Bounds
63
Successive Bounds
First team moves into position | Overwatch team then moves generally online with first team
64
Alternating Bounds
First team moves into position | Overwatch team moves into position in front of first element
65
Purpose of Rally Points
Pre- designated positions where unit moves to in order to reorganize and reassemble if dispersed
66
Criteria of RP
Easily identifiable Covered and concealed Shows no signs of enemy activity Away from natural lines of movement and high speed avenues of approach
67
Purpose of ORP
``` Conduct SLLS Pinpoint OBJ Re-Equip: Re apply camo, equip check, prep demo, prep EPW bindings, prep litters, and med kits Drop Rucks Provide for accountability before and after raid Disseminate info after raid Re-organize after raid Conduct leaders recon of obj Issue Frago ```
68
Criteria for ORP
200-400 meters from target or 1 major terrain feature away from target
69
What are the 2 formations of ambushes
Linear | L Shaped
70
Key Factors of an Ambush
Coverage of kill zone Existing or reinforcing obstacles to keep enemy on x Security elements or teams to isolate kill zone Protection of assault and support elements w/ claymores or explosives Ability to assault through kill zone to LOA
71
2 Categories of Ambushes
Hasty | Deliberate
72
Measure for React to Ambush FAR
Unit in contact returns fire Calls out 3d's Unit not in contact move along covered/concealed route to flank the enemy Leader calls to shift fire - Unit in contact shifts fire Flanking element begins to assault through enemy Flanking element once near enemy calls for lift fire Element under contact ceases fire. Flanking element moves straight through obj. clearing enemy enroute Troops in contact assault forward and to LOA
73
Long Halt - Strong Point Formation
APoint (ALT MG,AG) A 203 ARR ALR(AT4) ASAW MG ATL (ALT. MG,AG) AG SL B AT4 BSAW BTL B203 BLR BRR (ALT. MG/MG) BTL forms choke point @ 10 o clock position BTL performs PCI's on LDRs recon BTL gives backbried and counts LDRS recon out BTL disseminates GOTWA to patrol Radio is monitored at all times
74
Clearing ORP/PB
``` SL calls for short halt SL continues forward with ATL, AP, ASAW @ Location: SL places AP & ASAW in prone SL issues GOTWA to them SL, ATL conducts Recon (looking @ 3,6,9,12) SL, ATL look 50 meters beyond in every direction 100 meters beyond to 12 SL calls BTL before departing ```
75
Order of Movement of ORP
``` Security Support Assault Individual and Equipment Weapon System Special Equipment Duties and Responsibilites ```
76
Identifying Kill Zone
``` Flat table top surface 35-50m in length 35m to LOA, no deadspace ID limits (left, center,right) 2 claymore trees, 5-10 m from road, 18" diameter, 16m min. safe distance ```
77
Leaders Recon of Deliberate Linear Ambush
Identify Release point while approaching KZ Identify KZ While near KZ identify support position Move to support position- verify complete coverage Identify assault position SL moves back to S&O modifies GOTWA Return to release point and confirm location Move 100m cardinal left or right from R.P and approach road Identify primary and secondary security position Return to RP and same for other side Return to S&O through RP Modify GOTWA to S&O Radio BTL Return to ORP
78
5 F's of SLLS
``` Fuel Fire Feasese Food Freshly Turned Dirt ```
79
Order of Movement from ORP to Release Point
``` ATL Security Element (BRR, B203, ALR AT4, A203) Support Element (SL, MG, AG) Assault Element (ARR, BLR, BRR, BSAW) BTL ```
80
Actions at Release Point
1)ALT halts patrol at RP 2)BTL moves forward and takes control of RP 3)Squad forms cigar shaped perimeter BTL starts ruck plan 4) SL gets update from S&O on current situation at OBJ 5) BTL gives radio to strong side security 6) PL issues engagement and abort criteria to both security elements 7)SL ensures they know back azimuth 8) BTL counts strong side security elements out of RP
81
Emplacement of Support and Assault Elements at Deliberate Ambush
1) SL and ATL emplace support element then returns to RP 2) SL and ATL emplace assault elements simultaneously 3) SL/ATL places claymore 4) SL moves to support position 5) Radios security elements 6) Radios to higher
82
Fire Team Blast Across LDA
Lead element moves online as they approach LDA Soldiers on flanks pull security done LDA 240B moves to center with SL and AG covering flank After element crosses LDA move back into formation you were travelling in before LDA Trail element follows suit
83
React to Contact
1) Seek cover and return fire 2) Move to better position and 3d's 3) SL decides to break contact or assault 4) Element not in contact pulls rear/flank security
84
Break Contact
1) Team in contact suppresses enemy 2) Team not in contact moves to a position where they can suppress 3) SL positions MG to support withdraw of team in contact 4) 1st team in contact throws smoke, bounds back and lays down suppressive fire. Call for Fire 5) 2nd Team bounds back 6) Continue until no longer receiving fire. Call in SITREP to higher
85
React to Near Ambush
1) Soldiers in kill zone immediately return fire and throw frag and smoke 2) Soldiers not in KZ id enemy, initiate suppressive fire and seek cover 3) After detonation soldiers in KZ assault through ambush 4) Soldiers not in KZ shift fire across enemy position as assault moves through
86
React to Far Ambush
1) Soldiers in KZ take covered positions, suppress enemy and throw smoke 2) Soldiers not in KZ move along c&c route to a vulnerable flank of enemy and assault 3) Soldiers in KZ continue to suppress enemy and shift fire
87
Squad Attack
1) SL will position the MG with the supporting element on the side the team will bound on. TL takes charge of MG 2) SL will move assault element along C&C route to enemy flank 3) Flanking team pickups up volume of fire and signals shift fire when ready - Support team confirms signal 4) Flanking team assaults through to LOA using 3-5 second rush 5) Support team moves up and ties in with LOA and consolidates 6) SITREP called to higher
88
Sniper Attack
``` Shot Fire Element finds cover Send SL 3d's SL will inform which team to deploy smoke Wait for smoke to build 2 nearest team members grab casualty Rear team pulls support Squad breaks contact Establish security halt Call higher Call for MEDEVAC ```