Brain as Controller: Sensory Processing Flashcards

1
Q

chain of sensory system

A

sensory systems –> brain & CNS –> motor systems –> environment –> (restart)

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2
Q

exteroreceptors

A

external environments
1. Classical senses
- eyes (vision), cochlea (hearing), vestibular apparatus (balance, gravity…), olfactory epithelium (smell)
2. cutaneous senses
- touch receptors, temp sensors, pressure receptors, nociceptors (pain), skin stretch receptors
- (these are all to do with skin feelings)

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2
Q

interoceptors

A

chemical and physical state of the rest of the body
- chemosensors (O2, CO2…)
- pH sensors
nociceptors (pain, damage)
- muscle length and tension sensors
- proprioceptors
- temp sensors

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3
Q

types of sensory receptors

A
  1. rods or cones - vision
  2. hair cells - hearing, rotational acceleration, linear acceleration
  3. olfactory neurons - smell
  4. taste receptor cells - taste
  5. nerve endings - heat, touch, cold, pain, proprioception, muscle length/tension
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4
Q

properties of sensory receptors

A
  • each have a sensory modality
  • will respond to stimuli above a certain threshold
  • will transduce signals into action potentials
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5
Q

perception vs sensation

A

perception is what the brain perceives from the sensation, whereas sensation is what the sensor actually feels or experiences

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6
Q

encoding identity of sensation

A
  • distinguished by neural pathways it travels through
  • action potentials along distinct neural pathways have the ‘label’ of that modality
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7
Q

encoding intensity of sensation

A

intensity of stimulus is encoded by population and frequency
1. population coding - excites CNS interneurons by spatial summation
2. frequency coding - excites downstream CNS interneurons by temporal summation
–> intense stimuli: excite more neurons more often

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8
Q

sense coverage

A

dense coverage (palm of hand) vs sparse distribution

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9
Q

measuring sensation - human psychophysic

A
  • sensory threshold is a central idea
    1. absolute threshold
  • sensitivity
  • smallest amount of stimulus required to produce a sensation
    2. difference threshold
  • resolving power
  • amount of change in stimulus to produce a JND (just noticeable difference)
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10
Q

receptive field

A

areas of the body surface or sensory organ that will excite a particular sensory neuron

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11
Q

Weber-Fechner Law

A

law relating sensation to stimulus intensity

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12
Q

adaptation

A

decrease in sensation upon continued stimulation - allows sensory signals to encode position, velocity and acceleration

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13
Q

classification of mechanoreceptive afferents

A

depth
I - closer to skin surface
II - deeper beneath skin surface

rate of adaptation
rapidly adapting - phasic
slowly adapting - tonic

sensing modality

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14
Q

Mechanoreceptors: frequency response and rate of adaptation

A
  1. Merkel (SA I)
    - form and texture perception
    - low frequency vibrations
    disk shape, near border between epidermis and dermis, stimulus = pressure, frequencies 0.3-3Hz
  2. Ruffini (SA II)
    - static and dynamic skin deformation
    - skin stretch
    many fibers inside cylindrical capsule, dermis, 15-400Hz, stimulus = stretching of skin
  3. Meissner (RA I)
    - motion, slip/grip
    - dynamic skin deformation
    stack of flattened cells with nerve fiber winding through, in dermis just below epidermis, 3-40 Hz, stimulus = taps on skin
  4. Pacinian corpuscle (PC / RA II)
    - high frequency vibrations
    - gross pressure changes
    layered capsule surrounding nerve fiber, deep in skin, 10- >500 Hz, stimulus = rapid vibration
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15
Q

thermal sensing

A
  • separate warm and cold receptors
  • exist (SA) and (RA) characteristics, depending on T and dT/dt
  • perception strongly affected by body temp
16
Q

cold vs hot receptors

A
  • cold: free nerve endings with myelinated fibers –> acts as simulation and results in faster response
  • hot: unmyelinated axons
17
Q

pain receptors (2 types)

A
  1. myelinated A-gamma fibers: sharp and highly localized first pain - immediate
  2. unmyelinated C fibers: diffuse, dull, aching delayed pain - after ~1s