C# Flashcards
(24 cards)
A step by step solution to a problem.
algorithm
A program written in everyday words to understand it more.
pseudocode
Instructions read by a computer in a linear fashion.
sequence structure
Instructions read by a computer in a 2-way result fashion.
decision structure
Instructions read by a computer over and over until the requirement has been met.
repetition structure
Six Steps
6 steps in the Problem Solving Process
A placeholder that can be changed.
variable
Something that stays the same.
constant
A type of data made for the computer to understand.
data type
Behaviors of the class - the things it can do.
Method
Acts like a container to provide a way to group similar classes.
Namespace
Output from a method - must be the data type of the value returned.
Return Value
Container to store similar methods.
Class
Public or private access
Access Modifiers
The starting piece for every c# application
Main Method
Holds a data range of 0 to 255
Byte
Holds a data value of -128 to 127
Signed Byte
Holds a data value of -32,768 to 32,767
Short
Holds a data value of 0 to 65535
Unsigned Short
Holds a data value of -2,147,483,648 to 2,147,483,647
int
Holds a data value of 0 to 4,294,967,295
Unsigned Int
Holds a data value of -9 quintillion to 9 quintillion
Long
Holds a data value of 0 to 18 quintillion
Unsigned Long
Can store any number from ±1.5 *10⁻⁴⁵ to ±3.4 * 10³⁸ with 7 significant digits
Float