Cars and firearms Flashcards

(11 cards)

1
Q

Transport deaths - forensic issues

A
  • Cause of death
    • Who was driving?
    • What speed?
    • How did it happen?
    • Seatbelt?
    • Mass disasters
    • Compensation
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2
Q

Pedestrians

A

fatalities

- 50% over 70 years - 33% serious injury, 9% died
- 14% =  15 years - 23% serious injury, 1% died

Tend to occur more at night (10pm - 4am) and alcohol is an involvement

- Primary - car hits pedestrian 
- Secondary - flung/carried by vehicle and hit ground - big abrasions 

Primary injuries = legs (scooping up), head, crushing injuries

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3
Q

Car occupants

A

Frontal impact - 80% maj impact - deceleration and stop suddenly
Rear impact - acceleration
Side impact
Roll over - don’t decelerate quickly but not very dangerous

Frontal - dace and head go through windscreen, whiplash, chest go into steering wheel, forces transmitted into bones

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4
Q

Seatbelt - injuries

A

Stops impact with windscreen, spreads deceleration force, extends time of deceleration as designed to stretch, prevents ejection

Commonest injury = bruises - indicate what side of car on
Commonest increase in injuries = whiplash/ neck injuries

Dangers of seatbelts? - damage to pregnancy, wouldn’t be able to get out of car if on fire, drive more recklessly

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5
Q

Speed

A

Injuries rarely useful esp for pedestrians

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6
Q

Mass disaster

A

Main issue = identification of ppl

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7
Q

Firearms - hardly occur in UK

A

Forensic issues:

1. Suicide, murder or accident
2. Reconstruction - range, no of shots, direction of shots
3. Identification of weapon

Injury depends on:

1. Weapon
2. Ammunition
3. Range
4. Site on body
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8
Q

2 types of weapon:

A
  1. Shotgun - designed for shooting wild animals, multiple lead spheres come out of barrel with better chance of hitting and barrel inside = smooth, 12 bore, range = 50m (small)
    1. Rifle - single bullets and variable, inside barrel is carved out with spirals so bullets spin making it more stable (further more accurately), range = up to several kilometres
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9
Q

Shotgun wound

A

What leaves muzzle? - shot, hot gas, propellant, wads

- Close range - circular abrasion, circular wound, smoke soiling, wads inside wound

- Far range (beyond 2-3m) - pellets - stay in body
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10
Q

Rifle wounds

A

Bullets = more energy - don’t stay in body, internal damage

Exit wounds:
1. Edges everted
2. Stelllate
3. No smoke soiling, burning/ soot
4. May be irregular, large or multiple

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11
Q

Suicide:

A

Usually close range, sites of election e.g. head, nearly always men in UK and single shot

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