Case Interview Flashcards

1
Q

Tenants of Good Design

A

Innovative
Useful
Understandable
Honest - does what it claims to do

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2
Q

Innovative

A

featuring new methods, introducing new ideas; solves a problem in a new and original way

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3
Q

Useful

A

Should aid the user in attaining their goals through it’s functionality; solves a problem or executes its purpose

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4
Q

Understandable

A

if a product requires inordinate instruction to be usable, something’s wrong

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5
Q

Approaching product design critique

A

Walk through the product/feature with the interviewer to make sure you’re on the same page

Reveal your design criteria; cap it to three principles

Explain how the product may or may not meet the criteria

Be specific; offering evidence and contrast with similar products

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6
Q

CIRCLES Method

A
Comprehend the Situation
Identify the Customer
Report the Customer’s Needs
Cut through prioritization
List Solutions
Evaluate trade-offs
Summarize your recommendation
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7
Q

Comprehend the Situation

A

Ask clarifying questions to fully understand the problem
What is it?
Who is it for?
Why do they need it?
How does it work?
What are the business goals? Constraints?
If an interviewer won’t answer your questions, make some assumptions and state them

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8
Q

Identify the Customer

A

Focus on a single customer segment or persona

Describe the customer’s persona, behaviors, demographics, and needs/goals

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9
Q

Report the Customer’s Needs

A

Describe the user’s story; this conveys what the user wants to do in everyday language

As a (user) I want (goal/desire), so that (benefit)

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10
Q

Cut through prioritization

A

Pick one use case based on your goals and constraints

Utilize a prioritization matrix based on various categories, such as:

Revenue, customer satisfaction, ease of implementation, ROI

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11
Q

List Solutions

A

Brainstorming frameworks with interviewers can help you arrive at solutions

Reversal method - reversing the situation to uncover new possibilities
Example: Create new car buying experience > Problem: buyers don’t have dealership time > Solution: dealers deliver test drives to buyer’s home

Attribute Method - list all product attributes; mix and match to get interesting new combinations
Design a new laundry hamper
Columns: Material, shape, finish, position

Why Method - challenge the status quo
Eg - Why should coffee cups have handles? Too hot to hold

Tips:
Think Big - interviewers are evaluating your creativity or product vision; ability to see future trends and execute a plan that exploits trends

Avoid: Me too ideas (copycat), Integration ideas (integrating two portfolio products)

Have at least three ideas - multiple ideas will mean you aren’t married to one, and can compare and contrast them for discussion purposes

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12
Q

Evaluate trade-offs

A

Define your trade-off criteria

Can be optional; eg - customer satisfaction, implementation difficulty, revenue potential

Analyze the solution
Utilize a pro/con list; allows you to come across as thoughtful, analytical, and objective

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13
Q

Summarize your recommendation

A

Tell the interviewer which product/feature you’d recommend

Recap on what it is and why it’s beneficial to the user and/or company

Explain why you preferred this solution vs. others

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14
Q

Five Whys

A

An iterative inquiry to determine a problem’s root cause

Can be used to diagnose problems with processes, proposed innovations, and existing customer solutions

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15
Q

Pricing Questions

A

Competitive Analysis - what is price of competitors offering?

Cost Based - cost + margin; breakeven analysis

Price Based - sets prices primarily according to the estimated value of a product to the customer; what is their willingness to pay?

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16
Q

AARM Metrics

A

Acquisition
Activation
Retention
Monetization

17
Q

Acquisition

A

All about signing up users to a service; tracks lazy registrations

Lazy registrations - concept that you don’t have a sign-up form on your site but instead let the user try out your site for as long as they like and ask them for user data as part of their natural trajectory

18
Q

Activation

A

Getting users to fully register; creating a login and/or completing a profile page

19
Q

Retention

A

Getting users to use the service often and behave in a way that help the user of the business

Adding more info to profile page, checking news feed frequently, inviting friends

20
Q

Monetization

A

Collecting revenue from users

21
Q

Three Metrics Loops

A

Data loop
Adding more information; eg - adding a photo or list of favorite movies

Compulsion Loop
Checking an app frequently

Viral Loop
Inviting friends to try the service

Each loop reinforces the other

22
Q

A/B Testing

A

A product decision-making method by comparing results between two different versions of a webpage or user experience

When faced with this dilemma, make the decision that is in line with the corporate strategic goal

Eg - if your top goal is quarterly profits, choose the feature that maximizes revenue at the expense of engagement