Ch 18: Sporting Goods and Licensed Products Industries Flashcards

(50 cards)

1
Q

what is the triple commodity nature?

A
  • the activity/game
  • the service
  • the goods
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2
Q

what did early entrepreneurs in sport create ideas about?

A

better uses of existing technology

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3
Q

George Tryon

A
  • 1811

- fishing tackle business east of Mississippi River

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4
Q

Michael Phelan and John Brunswick

A
  • 1840s/50s

- established production of billiards equipment

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5
Q

A.J. Spalding created a sports manufacturing giant based on selling to what demographic?

A

the expanding middle class

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6
Q

what did Spalding adopt?

A

technological advances for manufacturing

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7
Q

what did scalding promote?

A

grassroots

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8
Q

what kind of guides did scalding produce?

A

guides on how to play/exercise

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9
Q

how did Scalding gain credibility?

A

by claiming official supplier status w/ baseball’s Nat League

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10
Q

how did scalding create a profitable distribution system?

A

company sold directly to retailers at a set price w/ guarantee what retailers would sell at a price that Scalding set

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11
Q

what concept did Scalding eliminate at the retail level?

A

price cutting

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12
Q

SFIA

A
  • founded in 1906

- founded as intercollegiate ball leaders and athletic equipment manufacturers sought to make the sport safer

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13
Q

who are 3 baseball players who participated in early endorsement deals?

A

(1920s)

-Knute Rockne, Honus Wagner, Nap Lajoie

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14
Q

when did spending on sporting goods increase?

A

after Korean War, so 1950s

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15
Q

when did imported products arrive in greater numbers in the American market?

A

1960s

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16
Q

Founder of Adidas and Puma

A

Dasslers

  • Adolph=Adidas
  • Rudolph=Puma
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17
Q

how did Adidas and Puma. find success?

A

production of soccer cleats and track spikes

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18
Q

how did Adi Dassler establish brand equity?

A

convinced Jesse Owens to wear his spikes in 1936 Berlin Summer Games

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19
Q

why does Adidas hold an advantage?

A

relationship w/ FIFA

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20
Q

when did Nike become U.S.’s top sneaker and how much were they making a year?

A

1980

-$269 million a year

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21
Q

what happened in 2005 that could signify competitive balance in sneaker industry?

A

Adidas bought Reebok for 3.8 billion

22
Q

licensed apparel

A

fans purchase goods in order to draw them closer to their favorite organizations and athletes

23
Q

what university is credited w/ being 1st school to enter into a licensing agreement?

24
Q

when did NCAA form properties division to license championship merchandise?

25
what is the properties division?
FOR-PROFIT branch of the league
26
what does the properties division do?
- approves licenses - watch for trademark infringement - distribute licensing revenues equally among franchises
27
sporting goods industry
- manufacturers of: - sport equipment - footwear - apparel
28
what is the trade association for manufacturers, producers, and distributors of sport apparel
SFIA
29
licensee
manufacturer of licensed products
30
licensor
teams and league payed by licensee
31
what do licensees pay teams/leagues for?
for the right to manufacture products bearing teams and school names, colors, logos
32
what does licensing enable schools/teams to generate?
- brand recognition/interest | - increase revenues w/ very little financial risk
33
What do licensees HAVE to assume?
the risk created by manufacturing the product and paying fee to the licensor for the use of trademark on products
34
who has the leverage in the licensee/licensor agreement?
licensor
35
what is a trademark?
"any word, name, symbol, or device adopted and therefore used by a manufacturer or merchant to identify his goods and distinguish them from those manufactured or sold by others"
36
what is a trademark defined under?
the Federal Trademark Act of 1946, or Lanham Act
37
what do royalty fees generally range from?
4%(toys/games) to 20%(trading cards/video games)
38
what are royalty fees based on?
gross sales at wholesale cost
39
what do the majority of teams and leagues have as a royalty rate (%)?
12%
40
why would an NCAA D1 school administer their own licensing program?
the school can retain a greater portion of sales revenues
41
What does CLC stand for and what is it?
- Collegiate Licensing Company - formed in 1981 - recently bought by sport marketing company IMG
42
what does the new IMG college do?
articulates licensing agreements on behalf of approximately 200 colleges and universities, bowls, conferences, Heisman
43
who pays a portion of the royalties to the CLC and how much?
client colleges | -usually 50% of the royalties
44
what fields are included in the licensing industry?
- league licensing deps - collegiate licensing offices - retail sales outlets - product manufacturers
45
what is a brand's image?
the cumulative impact of all the associations with a particular brand
46
what does it mean to create a brand? what is it doing for your company?
creating a distinct identity
47
global sourcing
a business turns to a foreign company to manufacture one or more of its products
48
what does global sourcing take advantage of?
it takes advantage of manufacturing expertise or lower wage rates in foreign countries
49
what have sport apparel and shoe manufacturers been under fire for?
-paying unfair, low wages and supplying unsafe working conditions in their overseas operations (Adidas, Nike, Puma)
50
why did American Needle sue the NFL in 2000?
the NFL signed exclusive deal with Reebok and immediately raised prices